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DMs, how do you fudge?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8593408" data-attributes="member: 6988941"><p>The rules for a monster aren't "real things" in sense comparable to a die roll. The DM either adopts them or creates them, and changing them at any point is little different from any other form of DM improvisation.</p><p></p><p>What is the point where you feel the DM is no longer allowed to use any of their creative freedom in monster design? Is it when initiative is rolled, or is it when they sit down at the table that day? Or can they only ever run vanilla, WotC approved monsters exactly as published? My stance is that they can keep making judicious adjustments to a stat block until the imaginary critter draws its last imaginary breath, so long as they do so in good faith.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8593408, member: 6988941"] The rules for a monster aren't "real things" in sense comparable to a die roll. The DM either adopts them or creates them, and changing them at any point is little different from any other form of DM improvisation. What is the point where you feel the DM is no longer allowed to use any of their creative freedom in monster design? Is it when initiative is rolled, or is it when they sit down at the table that day? Or can they only ever run vanilla, WotC approved monsters exactly as published? My stance is that they can keep making judicious adjustments to a stat block until the imaginary critter draws its last imaginary breath, so long as they do so in good faith. [/QUOTE]
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