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DMs, how do you fudge?
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<blockquote data-quote="bloodtide" data-source="post: 8593441" data-attributes="member: 6684958"><p>I'm not sure you get the "math". A couple of tweaks an I can make any foe near unbeatable or an easy target. Plus adding in the environment, setting, effects and foe tactics. </p><p></p><p>Example: I want the characters to fall into the trap at spot x.....so some foes attack and then run away to spot x. Like 99% of the time the crazy mad xp thirsty players will chase the fleeing monster...right into the trap. The "math" does not matter.</p><p></p><p>If I want some character death I toss in a 3d encounter...like being underwater. Many players get super frustrated with 360 attacks and it leads to easy character death. </p><p></p><p>I guess you are thinking that combat is just rolling a bunch of dice and seeing what happens? My point is that I don't do that. I don't hinge things I want in my game on such combat. I do LOVE tons and tons and tons of randomness.......but things I want happen as I create/alter the game reality.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8593441, member: 6684958"] I'm not sure you get the "math". A couple of tweaks an I can make any foe near unbeatable or an easy target. Plus adding in the environment, setting, effects and foe tactics. Example: I want the characters to fall into the trap at spot x.....so some foes attack and then run away to spot x. Like 99% of the time the crazy mad xp thirsty players will chase the fleeing monster...right into the trap. The "math" does not matter. If I want some character death I toss in a 3d encounter...like being underwater. Many players get super frustrated with 360 attacks and it leads to easy character death. I guess you are thinking that combat is just rolling a bunch of dice and seeing what happens? My point is that I don't do that. I don't hinge things I want in my game on such combat. I do LOVE tons and tons and tons of randomness.......but things I want happen as I create/alter the game reality. [/QUOTE]
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