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DMs, how do you fudge?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8593446" data-attributes="member: 6790260"><p>Okay. If a player challenged you over it, particularly during a session, what would you say? If you found out that one of your players actually does find fudging deeply upsetting, would you stop doing it? Or would you simply work to make sure they never find out?</p><p></p><p></p><p>I don't care if you do it once every hundred sessions--that still means you're always willing to do so whenever you think it's warranted. You still stand between the action and the consequence, even if you deign to let things play on as they were most of the time.</p><p></p><p>No one would say Augustus was not passing judgment on the gladiators with his <em>pollice verso</em>, even if every single time he urged the attacker to do whatever they intended to do in the first place.</p><p></p><p></p><p>As said above: Video games. A much, much bigger market than TTRPGs ever hoped to be. Players <em>hate</em> when video games cheat. A reveal that AI cheat in a game is understood to be a <em>bad thing</em> by game AI designers. MMORPGs exist specifically <em>because</em> it is possible to approximate the rule-adjudication functions of DMs using a video game--and I can <em>guarantee</em> you that MMO players absolutely despise it when it turns out creatures in the world can break rules the players are forced to obey.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8593446, member: 6790260"] Okay. If a player challenged you over it, particularly during a session, what would you say? If you found out that one of your players actually does find fudging deeply upsetting, would you stop doing it? Or would you simply work to make sure they never find out? I don't care if you do it once every hundred sessions--that still means you're always willing to do so whenever you think it's warranted. You still stand between the action and the consequence, even if you deign to let things play on as they were most of the time. No one would say Augustus was not passing judgment on the gladiators with his [I]pollice verso[/I], even if every single time he urged the attacker to do whatever they intended to do in the first place. As said above: Video games. A much, much bigger market than TTRPGs ever hoped to be. Players [I]hate[/I] when video games cheat. A reveal that AI cheat in a game is understood to be a [I]bad thing[/I] by game AI designers. MMORPGs exist specifically [I]because[/I] it is possible to approximate the rule-adjudication functions of DMs using a video game--and I can [I]guarantee[/I] you that MMO players absolutely despise it when it turns out creatures in the world can break rules the players are forced to obey. [/QUOTE]
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