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DMs, how do you fudge?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8593468" data-attributes="member: 6988941"><p>Yes well, perhaps you were clear. I entirely disagree.</p><p></p><p>To me the monster is malleable until XP is awarded. The only magic of having "entered play" is that I will not change <em>attributes</em> of monters that have already explicitly come up in play after they do so. But a D&D critter is not a single discrete thing, it is a bundle of decisions the DM has made which become relevant at different times. Players may have learned it's AC but that has nothing to do with it's Wisdom score which I reserve the right to change until it has made a Wisdom check. Etc. Etc. Etc.</p><p></p><p>Not that I change things often, or without what I consider a good reason. But when I do I would be no more likely to have a conversation with the players about it (as you advocate) than I would any of the other times I change the adventure in any other way (meaning sometimes I would, but I don't think it is necessary or desirable to do so as a matter of policy).</p><p></p><p></p><p>Sure. I really butchered what I intended to convey there. I meant to tease the poster I was responding to about a hardline stance on all fudging being lying given that historically many thinkers (c.f. Plato) considered theater a form of lying, or creating fantasy worlds a form of lying. But I forgot to put a "from some philosophical perspectives" qualifier in there. </p><p></p><p>I guess I roleplayed the part too well.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8593468, member: 6988941"] Yes well, perhaps you were clear. I entirely disagree. To me the monster is malleable until XP is awarded. The only magic of having "entered play" is that I will not change [I]attributes[/I] of monters that have already explicitly come up in play after they do so. But a D&D critter is not a single discrete thing, it is a bundle of decisions the DM has made which become relevant at different times. Players may have learned it's AC but that has nothing to do with it's Wisdom score which I reserve the right to change until it has made a Wisdom check. Etc. Etc. Etc. Not that I change things often, or without what I consider a good reason. But when I do I would be no more likely to have a conversation with the players about it (as you advocate) than I would any of the other times I change the adventure in any other way (meaning sometimes I would, but I don't think it is necessary or desirable to do so as a matter of policy). Sure. I really butchered what I intended to convey there. I meant to tease the poster I was responding to about a hardline stance on all fudging being lying given that historically many thinkers (c.f. Plato) considered theater a form of lying, or creating fantasy worlds a form of lying. But I forgot to put a "from some philosophical perspectives" qualifier in there. I guess I roleplayed the part too well. [/QUOTE]
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