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DMs, how do you fudge?
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<blockquote data-quote="Stormonu" data-source="post: 8593804" data-attributes="member: 52734"><p>If a player's paranoia comes up with something interesting, I just might make it come true. I can't think of everything, and sometimes other people come up with some really good ideas that are just too great to pass up.</p><p></p><p>I will rarely sometimes modify encounters - add an extra wave, beef up or tone down an opponent. Always in making things more interesting, whatever the outcome. One example I can think of is adding that 1 point of damage to a PCs attack when a monster gets drops to 1 hit point - generally only if its the last opponent the PCs are facing and it doesn't have a chance in hell of retaliating noticeably against the PCs.</p><p></p><p>For me, the dice are a tool and the story isn't written until it happens. If making changes makes the game more memorable, I'm not opposed to it.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8593804, member: 52734"] If a player's paranoia comes up with something interesting, I just might make it come true. I can't think of everything, and sometimes other people come up with some really good ideas that are just too great to pass up. I will rarely sometimes modify encounters - add an extra wave, beef up or tone down an opponent. Always in making things more interesting, whatever the outcome. One example I can think of is adding that 1 point of damage to a PCs attack when a monster gets drops to 1 hit point - generally only if its the last opponent the PCs are facing and it doesn't have a chance in hell of retaliating noticeably against the PCs. For me, the dice are a tool and the story isn't written until it happens. If making changes makes the game more memorable, I'm not opposed to it. [/QUOTE]
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