Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you fudge?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAlkaizer" data-source="post: 8593920" data-attributes="member: 7024893"><p>Nobody said it was about learning a lesson. But you can learn lessons while playing it. And games are probably the best tools we have to teach and learn. There's a whole billion market about it. So the <em>it's just a game</em> thing doesn't hold.</p><p></p><p>I don't know why you're pulling things in such directions. I never said it was like that. I said learning lessons don't require a teacher. I used the common example of the stove to image the fact that just going through experiences can teach you things. Just like trying something new in your game and having great success teaches about what works, etc.</p><p></p><p></p><p>I do and always did. Are these things exclusive? The point is, behaviours that you let happen at your table will happen. And when I say behaviour, I don't mean like someone eating chips or being rude. I talk about design. You come at the table with some design intentions, you created a scenario to create a mood, or scare your players, or make them feel challenged, or reward them for some past doings. What design intentions you bring affect the behaviour they will have. Just like rewarding XP for gold promotes a certain behaviour.</p><p></p><p>And the point that was discussed, before being derailed, is that, in my opinion, the vast majority of decisions that cancels your players agency will, in the long run, dissuade any behaviour of being involved in the act of decision-making. We have discussions about this stuff all the time on this board. I've seen countless discussions about how the deadliness of encounters and how if your players know that if they do very bad decisions someone might die makes them more involved in the encounter because they take it seriously. It's not like I'm coming from the left field with the proposition I'm making...</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8593920, member: 7024893"] Nobody said it was about learning a lesson. But you can learn lessons while playing it. And games are probably the best tools we have to teach and learn. There's a whole billion market about it. So the [I]it's just a game[/I] thing doesn't hold. I don't know why you're pulling things in such directions. I never said it was like that. I said learning lessons don't require a teacher. I used the common example of the stove to image the fact that just going through experiences can teach you things. Just like trying something new in your game and having great success teaches about what works, etc. I do and always did. Are these things exclusive? The point is, behaviours that you let happen at your table will happen. And when I say behaviour, I don't mean like someone eating chips or being rude. I talk about design. You come at the table with some design intentions, you created a scenario to create a mood, or scare your players, or make them feel challenged, or reward them for some past doings. What design intentions you bring affect the behaviour they will have. Just like rewarding XP for gold promotes a certain behaviour. And the point that was discussed, before being derailed, is that, in my opinion, the vast majority of decisions that cancels your players agency will, in the long run, dissuade any behaviour of being involved in the act of decision-making. We have discussions about this stuff all the time on this board. I've seen countless discussions about how the deadliness of encounters and how if your players know that if they do very bad decisions someone might die makes them more involved in the encounter because they take it seriously. It's not like I'm coming from the left field with the proposition I'm making... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you fudge?
Top