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DMs, how do you fudge?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8594451" data-attributes="member: 6790260"><p>And I completely disagree. The two are actually very close on this specific matter, because they both involve design decisions and producing entertaining gameplay. Sure, coding an AI is a very different skill from speaking in silly voices, but both things are "how to create an effective opposition that actually challenges human players in an entertaining way." Further, it is a matter of the philosophy involved, and very specifically the explicit admonition to never, EVER let the players find out that your AI cheats, because they WILL react very badly.</p><p></p><p>Even if commercial planes and cars are very different, they still have common concerns like "be aerodynamic" and "be efficient with fuel." People were challenging, in this analogy, that there was any evidence whatsoever that anyone ever cares that much about fuel. I have demonstrated that, in a plausibly related field, people REALLY REALLY do care about fuel. It is silly to say that we cannot even remotely consider how much concern people have about deceptive enforcement of rules in games when video games give us an excellent (and significantly larger) pool of "people who play games and get upset about the rules of those games being enforced deceptively."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8594451, member: 6790260"] And I completely disagree. The two are actually very close on this specific matter, because they both involve design decisions and producing entertaining gameplay. Sure, coding an AI is a very different skill from speaking in silly voices, but both things are "how to create an effective opposition that actually challenges human players in an entertaining way." Further, it is a matter of the philosophy involved, and very specifically the explicit admonition to never, EVER let the players find out that your AI cheats, because they WILL react very badly. Even if commercial planes and cars are very different, they still have common concerns like "be aerodynamic" and "be efficient with fuel." People were challenging, in this analogy, that there was any evidence whatsoever that anyone ever cares that much about fuel. I have demonstrated that, in a plausibly related field, people REALLY REALLY do care about fuel. It is silly to say that we cannot even remotely consider how much concern people have about deceptive enforcement of rules in games when video games give us an excellent (and significantly larger) pool of "people who play games and get upset about the rules of those games being enforced deceptively." [/QUOTE]
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