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DMs, how do you fudge?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8594458" data-attributes="member: 6790260"><p>Okay, great example!</p><p></p><p>Have you seen how players react to patch changes that aren't mentioned in the patch notes?</p><p></p><p>Because that is EXACTLY the kind of thing I'm talking about. Like when New World put out its first major update, they had (finally, after a couple months of making every patch direct to the live game) added a PTR ("public test realm" for non-MMO folks; a public patch testing server) for players to see and experience some of the changes that would be made. Except...they put in a whole bunch of secret changes that weren't shown on the PTR and weren't mentioned in the patch notes. Most of these changes were intended to make the experience take longer, including a huge increase to the amount of time required to reach top tier crafting and gathering. The players were absolutely furious that these changes went in without any documentation (no mention in patch notes) or preview on the PTR.</p><p></p><p>That, right there, is exactly the kind of fury that is readily spawned by making secret changes and then having those changes be discovered later. So yes, I totally grant that analogy! I just don't think it's an analogy you actually want to make. (I fully expect someone else to repudiate it now for being inapplicable.)</p><p></p><p>(Also, in case it is relevant to anyone, I don't actually play NW. I can't stand PvP focused games and their hyperfocus on competition and zero-sum gaming. I much prefer cooperating with others, whether to RP, discuss lore, explore the world, fight some stuff, etc.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8594458, member: 6790260"] Okay, great example! Have you seen how players react to patch changes that aren't mentioned in the patch notes? Because that is EXACTLY the kind of thing I'm talking about. Like when New World put out its first major update, they had (finally, after a couple months of making every patch direct to the live game) added a PTR ("public test realm" for non-MMO folks; a public patch testing server) for players to see and experience some of the changes that would be made. Except...they put in a whole bunch of secret changes that weren't shown on the PTR and weren't mentioned in the patch notes. Most of these changes were intended to make the experience take longer, including a huge increase to the amount of time required to reach top tier crafting and gathering. The players were absolutely furious that these changes went in without any documentation (no mention in patch notes) or preview on the PTR. That, right there, is exactly the kind of fury that is readily spawned by making secret changes and then having those changes be discovered later. So yes, I totally grant that analogy! I just don't think it's an analogy you actually want to make. (I fully expect someone else to repudiate it now for being inapplicable.) (Also, in case it is relevant to anyone, I don't actually play NW. I can't stand PvP focused games and their hyperfocus on competition and zero-sum gaming. I much prefer cooperating with others, whether to RP, discuss lore, explore the world, fight some stuff, etc.) [/QUOTE]
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