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General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you fudge?
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<blockquote data-quote="p_johnston" data-source="post: 8594858" data-attributes="member: 7016849"><p>So I used to fudge a fair bit when I first started to DM and have done so a lot less as the years have gone on. I've found that after years of being a DM that I can usually accomplish the narrative goals I want with other means then just changing the numbers on a monster or a roll. (NPC tactics/choice/intervention).</p><p></p><p>I typically am fairly free with information with the players. I will often just straight up tell them the monsters AC, HP, etc (Honestly especially with AC a lot of times it just makes things quicker if after a couple rounds I just announce "AC is 17 just tell me if you hit. Don't care about the number.") Same with DC's a lot of times. More often then not if I don't tell that info to the players it has more to do with me forgetting then actually trying to keep it hidden.</p><p></p><p>As for Die rolling I don't exactly roll in the open but that has more to do with convenience then anything else. I roll wherever and however is easiest for me. If the players can see it great. If they can't fine. I've rolled behind a screen, on the table in front of them, in a die tray by my side, etc. I've even had die roll across the table and had the player closest to it tell me the result and just used that. The only reason I didn't use a virtual roller while my group was playing online was that it was just more annoying then just rolling a die, not to keep information hidden.</p><p></p><p>The closest I get to fudging most often is tweaking monster abilities, especially ones I've made. Things like throwing a recharge on an ability or deciding that it's a once per battle not twice per battle thing. Stuff like that. Sometimes you try and have a monster do something cool and just don't realize how deadly it is.</p><p></p><p>Final thought is that a lot of people have said they will shave the last couple points off of a monsters HP if the party gets it down to 1 or 2. While I have no problem with this practice (used to do it myself long ago) now days I much prefer to loudly announce to the party every time they manage to get an enemy to precisely 1 hp to watch my players groan. It's become somewhat of a joke with my group how often they manage to do it.</p></blockquote><p></p>
[QUOTE="p_johnston, post: 8594858, member: 7016849"] So I used to fudge a fair bit when I first started to DM and have done so a lot less as the years have gone on. I've found that after years of being a DM that I can usually accomplish the narrative goals I want with other means then just changing the numbers on a monster or a roll. (NPC tactics/choice/intervention). I typically am fairly free with information with the players. I will often just straight up tell them the monsters AC, HP, etc (Honestly especially with AC a lot of times it just makes things quicker if after a couple rounds I just announce "AC is 17 just tell me if you hit. Don't care about the number.") Same with DC's a lot of times. More often then not if I don't tell that info to the players it has more to do with me forgetting then actually trying to keep it hidden. As for Die rolling I don't exactly roll in the open but that has more to do with convenience then anything else. I roll wherever and however is easiest for me. If the players can see it great. If they can't fine. I've rolled behind a screen, on the table in front of them, in a die tray by my side, etc. I've even had die roll across the table and had the player closest to it tell me the result and just used that. The only reason I didn't use a virtual roller while my group was playing online was that it was just more annoying then just rolling a die, not to keep information hidden. The closest I get to fudging most often is tweaking monster abilities, especially ones I've made. Things like throwing a recharge on an ability or deciding that it's a once per battle not twice per battle thing. Stuff like that. Sometimes you try and have a monster do something cool and just don't realize how deadly it is. Final thought is that a lot of people have said they will shave the last couple points off of a monsters HP if the party gets it down to 1 or 2. While I have no problem with this practice (used to do it myself long ago) now days I much prefer to loudly announce to the party every time they manage to get an enemy to precisely 1 hp to watch my players groan. It's become somewhat of a joke with my group how often they manage to do it. [/QUOTE]
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