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General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you fudge?
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<blockquote data-quote="bloodtide" data-source="post: 8594916" data-attributes="member: 6684958"><p>You are confusing everything by lumping everything together.</p><p></p><p>When we are talking about fudgeing a roll, we are talking about changing a dice roll. It's when the DM has a monster attack a character...rolls 100 damage ...then freaks out as they don't want the character to die so the fudge it...and say "oh, um, 25 damage"</p><p></p><p>MY point is that is you can't handel the result of a random roll, THEN NEVER MAKE THAT RANDOM ROLL. See, it is easy. </p><p></p><p>The two examples from a couple pages back:</p><p></p><p>1.Sad Bob. So poor, Sad Bob rolls low dice and his character misses three times in a fight. Bob is all Sad and not having Fun Would I EVER fudge his missed roll four so Bob's character can hit, and Bob be happy? NEVER. Bob can roll ones and twos for every attack for all I care. </p><p></p><p>2.The group has an easy encounter or by passes a "planned" encounter so the group has "more" resources then the DM "planned" for the group to have for the final battle. Ok...there is SO much wrong with that whole wacky idea of the DM "planning" all that in the first place. I don't "plan" like that. Some times encounters are easy, sometimes they are hard....and they are hard a LOT more as I'm a Hard Fun type DM. Between that easy encounter will likely be at least a couple other encouters before the "big" one...so the characters will most likely use and loose resources before that. And even if they did it somehow...so what...they might have a slightly less then hard 'big' encounter. Maybe....but there is a good chance it would still be hard.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8594916, member: 6684958"] You are confusing everything by lumping everything together. When we are talking about fudgeing a roll, we are talking about changing a dice roll. It's when the DM has a monster attack a character...rolls 100 damage ...then freaks out as they don't want the character to die so the fudge it...and say "oh, um, 25 damage" MY point is that is you can't handel the result of a random roll, THEN NEVER MAKE THAT RANDOM ROLL. See, it is easy. The two examples from a couple pages back: 1.Sad Bob. So poor, Sad Bob rolls low dice and his character misses three times in a fight. Bob is all Sad and not having Fun Would I EVER fudge his missed roll four so Bob's character can hit, and Bob be happy? NEVER. Bob can roll ones and twos for every attack for all I care. 2.The group has an easy encounter or by passes a "planned" encounter so the group has "more" resources then the DM "planned" for the group to have for the final battle. Ok...there is SO much wrong with that whole wacky idea of the DM "planning" all that in the first place. I don't "plan" like that. Some times encounters are easy, sometimes they are hard....and they are hard a LOT more as I'm a Hard Fun type DM. Between that easy encounter will likely be at least a couple other encouters before the "big" one...so the characters will most likely use and loose resources before that. And even if they did it somehow...so what...they might have a slightly less then hard 'big' encounter. Maybe....but there is a good chance it would still be hard. [/QUOTE]
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