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DMs, how do you fudge?
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<blockquote data-quote="Jahydin" data-source="post: 8594988" data-attributes="member: 6984869"><p>When playing 5E, I guess I'd be a "fudger"...</p><p></p><p>I don't limit myself whatsoever when running combats. Fun comes first.</p><p></p><p>Example 1:</p><p>Big Bad that the party has been following 3 sessions comes out and gets flawlessly destroyed round one... no way! He gets up, spits out blood, and challenges the players to try that again! Second health bar time! I know for a fact just describing that my friends would be super pumped and high-fiving each other knowing darn well they actually wrecked him, but stoked their getting a better battle, not to mention double the XP and more treasure!</p><p></p><p>Example 2:</p><p>Spider bites the fighter and she instinctively rolls a Con Save... it's a 1. The player looks worried the poison might kill her. Before I can tell her the spider wasn't poisonous, the Druid blurts out not to worry, she has Protection from Poison ready to go. The other players look relieved and thank her for prepping it and the Druid player looks happy with herself. Am I going ruin this great moment between players? No, of course not! Spider is now poisonous (and again, worth more XP).</p><p></p><p>I specified 5E, cause I only play this way when running it. I've tried for years to run it "seriously" like I would my OSR games, but I just don't think the ruleset supports it. Challenge Ratings are all over the place, the combat math is just terrible, and players are practically on the same power level as the Avengers by Level 6. So when I want a real "game", I have other systems for that. 5E is time to just let my imagination go wild and have fun.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 8594988, member: 6984869"] When playing 5E, I guess I'd be a "fudger"... I don't limit myself whatsoever when running combats. Fun comes first. Example 1: Big Bad that the party has been following 3 sessions comes out and gets flawlessly destroyed round one... no way! He gets up, spits out blood, and challenges the players to try that again! Second health bar time! I know for a fact just describing that my friends would be super pumped and high-fiving each other knowing darn well they actually wrecked him, but stoked their getting a better battle, not to mention double the XP and more treasure! Example 2: Spider bites the fighter and she instinctively rolls a Con Save... it's a 1. The player looks worried the poison might kill her. Before I can tell her the spider wasn't poisonous, the Druid blurts out not to worry, she has Protection from Poison ready to go. The other players look relieved and thank her for prepping it and the Druid player looks happy with herself. Am I going ruin this great moment between players? No, of course not! Spider is now poisonous (and again, worth more XP). I specified 5E, cause I only play this way when running it. I've tried for years to run it "seriously" like I would my OSR games, but I just don't think the ruleset supports it. Challenge Ratings are all over the place, the combat math is just terrible, and players are practically on the same power level as the Avengers by Level 6. So when I want a real "game", I have other systems for that. 5E is time to just let my imagination go wild and have fun. [/QUOTE]
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