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General Tabletop Discussion
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DMs: How Do You Handle Metagaming?
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<blockquote data-quote="Iosue" data-source="post: 6424695" data-attributes="member: 6680772"><p>In general, I don't, unless it's dragging down the game. But it's not how I like to play, it's not how I grew up playing, and it's not fun for me. Inasmuch as I try not to prioritize my fun over my players', I also do not prioritize their fun over mine. Also, this doesn't tend to be a total group thing, but rather a few people, and I certainly don't want to prioritize their fun over the other players'. So, ugh.</p><p></p><p></p><p>They're engaged with the metagame. I'd rather they were engaged with the game itself.</p><p></p><p></p><p>Why must we go there? Look at all that middle you've excluded. The line between "engaged with the game by conferencing combat tactics" and "totally disengaged, looking at phone" is not fine, it's a gulf the size of an ocean. A player can be entirely engaged with the game, planning ahead, listening to what the other players are doing, while still keeping his mouth shut about what some other player should do on their turn. Back in the day, that was just etiquette. Getting back in the game after a long break, the biggest shock was not at-will spells, point-buy chargen, or any other rule change. It's that people would tell me what to do on my turn.</p><p></p><p>For me, to the greatest degree possible, I want players to act, react, and interact "in character". That doesn't mean they always have to talk in a voice, or have to totally ignore any player knowledge. It just means that in any given situation, their first question is, "What would my character do or say?" So the problem is not players coordinating tactics, it's them coordinating tactics as the players, not the characters. Especially when it slows down the game.</p><p></p><p>That's how I like to play, and how I like to run my games. Whatever floats anyone else's boat, awesome. Go do that thing.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6424695, member: 6680772"] In general, I don't, unless it's dragging down the game. But it's not how I like to play, it's not how I grew up playing, and it's not fun for me. Inasmuch as I try not to prioritize my fun over my players', I also do not prioritize their fun over mine. Also, this doesn't tend to be a total group thing, but rather a few people, and I certainly don't want to prioritize their fun over the other players'. So, ugh. They're engaged with the metagame. I'd rather they were engaged with the game itself. Why must we go there? Look at all that middle you've excluded. The line between "engaged with the game by conferencing combat tactics" and "totally disengaged, looking at phone" is not fine, it's a gulf the size of an ocean. A player can be entirely engaged with the game, planning ahead, listening to what the other players are doing, while still keeping his mouth shut about what some other player should do on their turn. Back in the day, that was just etiquette. Getting back in the game after a long break, the biggest shock was not at-will spells, point-buy chargen, or any other rule change. It's that people would tell me what to do on my turn. For me, to the greatest degree possible, I want players to act, react, and interact "in character". That doesn't mean they always have to talk in a voice, or have to totally ignore any player knowledge. It just means that in any given situation, their first question is, "What would my character do or say?" So the problem is not players coordinating tactics, it's them coordinating tactics as the players, not the characters. Especially when it slows down the game. That's how I like to play, and how I like to run my games. Whatever floats anyone else's boat, awesome. Go do that thing. [/QUOTE]
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