Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs: How do you handle purely combat-focused groups?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6427032" data-attributes="member: 2011"><p>Although I agree with this to some extent, I do feel that if the players are having fun, then the DM shouldn't try to browbeat them into a game where their expectations are not being met.</p><p></p><p>I think that one simple solution for 5E comes from Inspirations.</p><p></p><p></p><p>Personally, I would suggest that the OP be patient and gradually add in the elements that he wants. Many of us started out playing D&D a long time ago when a lot of the roleplaying stuff was strong at some tables and was weak at others, mostly because there was no Internet, Dragon magazine was one of the few ways to get good new ideas, and most of the direction on how to play the game came from the DM. That is no longer the case. Now, a large part of society has been raised to view "kill it and take its stuff" as pretty much the norm for computer games. It takes time to introduce different roleplaying concepts to people who have been taught this view.</p><p></p><p>The DM should discuss it with his players, but not only that, he should hand out Inspirations for when the players solve problems less with hack and slash and more with other solutions.</p><p></p><p>Carrot. No stick. No need for a stick.</p><p></p><p>If the OP really wants his game to go into this direction, he should actually start getting satisfaction when it starts going that way. And that should be more fun for him. The way to get it to go that way is a) patience, b) carrots, and c) a lot of combat too since combat is something the players obviously enjoy. Balance. Some exploration, some roleplaying, some problem solving with combat, some problem solving in other ways.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6427032, member: 2011"] Although I agree with this to some extent, I do feel that if the players are having fun, then the DM shouldn't try to browbeat them into a game where their expectations are not being met. I think that one simple solution for 5E comes from Inspirations. Personally, I would suggest that the OP be patient and gradually add in the elements that he wants. Many of us started out playing D&D a long time ago when a lot of the roleplaying stuff was strong at some tables and was weak at others, mostly because there was no Internet, Dragon magazine was one of the few ways to get good new ideas, and most of the direction on how to play the game came from the DM. That is no longer the case. Now, a large part of society has been raised to view "kill it and take its stuff" as pretty much the norm for computer games. It takes time to introduce different roleplaying concepts to people who have been taught this view. The DM should discuss it with his players, but not only that, he should hand out Inspirations for when the players solve problems less with hack and slash and more with other solutions. Carrot. No stick. No need for a stick. If the OP really wants his game to go into this direction, he should actually start getting satisfaction when it starts going that way. And that should be more fun for him. The way to get it to go that way is a) patience, b) carrots, and c) a lot of combat too since combat is something the players obviously enjoy. Balance. Some exploration, some roleplaying, some problem solving with combat, some problem solving in other ways. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs: How do you handle purely combat-focused groups?
Top