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General Tabletop Discussion
*Dungeons & Dragons
DMs: How do you handle purely combat-focused groups?
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<blockquote data-quote="Nebulous" data-source="post: 6427254" data-attributes="member: 31465"><p>This is quite a dilemma, because if YOU, the DM is not having fun, then what's the point? (and vice versa, if the DM is a gloating god of doom, the players don't have fun either) Now, I am also running through Lost Mine of Phandelver and not having any problems, and in fact, death has not happened yet but it very easily could. Bumping up the number of enemies even slightly (or adding 2 ogres instead of 2 bugbears) will change the outcome drastically. </p><p></p><p>As someone else mentioned, you need to explain to them, out of game preferably, that the kill-kill-kill mentality is not exactly the kind of game you want to run. And I would also make encounters more lethal, so that they will be tactically forced to try something else. Like running away, or diplomacy. </p><p></p><p>If, however, these players are hardwired to do this (which is possible) you might want to recruit some new players.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6427254, member: 31465"] This is quite a dilemma, because if YOU, the DM is not having fun, then what's the point? (and vice versa, if the DM is a gloating god of doom, the players don't have fun either) Now, I am also running through Lost Mine of Phandelver and not having any problems, and in fact, death has not happened yet but it very easily could. Bumping up the number of enemies even slightly (or adding 2 ogres instead of 2 bugbears) will change the outcome drastically. As someone else mentioned, you need to explain to them, out of game preferably, that the kill-kill-kill mentality is not exactly the kind of game you want to run. And I would also make encounters more lethal, so that they will be tactically forced to try something else. Like running away, or diplomacy. If, however, these players are hardwired to do this (which is possible) you might want to recruit some new players. [/QUOTE]
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DMs: How do you handle purely combat-focused groups?
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