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*Dungeons & Dragons
DMs: How do you handle purely combat-focused groups?
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<blockquote data-quote="Superking" data-source="post: 6427737" data-attributes="member: 79899"><p>Agree with Nebulous. There are some similarities with play styles though that are not exact, but are 'close enough'. The closest thing to Storyteller preference is someone that enjoys role playing. I can often find some common ground there. Powergaming is on the other end of the spectrum. Try and be a storyteller as DM with a group of power gamers or vice versa is tough in my opinion.</p><p></p><p>We did have one occasion where we as a group built a random dungeon. Sort of a round robin approach where we used dungeon tiles to randomly build a room and populated it with a random appropriate CR monster or monsters. After that room/section was defeated we would switch DM's, also randomly determined. At first thought, this was my absolute worst nightmare. The thing that made it work for me is we all had to come up with an improvised storyline of why they were there and what the purpose was. It was fun for the one night we did that. I got my story element in there and the others got their hack-n-slash in. Have not done it since, but good for a one shot.</p></blockquote><p></p>
[QUOTE="Superking, post: 6427737, member: 79899"] Agree with Nebulous. There are some similarities with play styles though that are not exact, but are 'close enough'. The closest thing to Storyteller preference is someone that enjoys role playing. I can often find some common ground there. Powergaming is on the other end of the spectrum. Try and be a storyteller as DM with a group of power gamers or vice versa is tough in my opinion. We did have one occasion where we as a group built a random dungeon. Sort of a round robin approach where we used dungeon tiles to randomly build a room and populated it with a random appropriate CR monster or monsters. After that room/section was defeated we would switch DM's, also randomly determined. At first thought, this was my absolute worst nightmare. The thing that made it work for me is we all had to come up with an improvised storyline of why they were there and what the purpose was. It was fun for the one night we did that. I got my story element in there and the others got their hack-n-slash in. Have not done it since, but good for a one shot. [/QUOTE]
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DMs: How do you handle purely combat-focused groups?
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