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General Tabletop Discussion
*Dungeons & Dragons
DMs: How do you handle purely combat-focused groups?
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<blockquote data-quote="Piratecat" data-source="post: 6467041" data-attributes="member: 2"><p>Reward the behavior you want with the reward the players want. In other words, let fun roleplaying lead to the best fights, and let a lack of roleplaying lead to less exciting or numerous fights. </p><p></p><p>Starting example: a magical stone door in a stone wall. "I hide devious and brutal adversaries, and great treasure," says the door. "But you must convince me that you are worthy of it. Brag to me of the deeds you have done!" If they brag, the door opens and chaos ensues. If they try to bash the door open, it leads to a blank wall, as the portal was magical (and was destroyed when the door was bashed open.)</p><p></p><p>Another example: The PCs are told that a street urchin found a way through a cellar into a dungeon beneath the city. He's not telling anyone he doesn't like, and he only has 1 hit point. If they try to beat him up for the information, they'll kill him. If they try to befriend him or talk it out of him, they'll get what they want... combat!</p></blockquote><p></p>
[QUOTE="Piratecat, post: 6467041, member: 2"] Reward the behavior you want with the reward the players want. In other words, let fun roleplaying lead to the best fights, and let a lack of roleplaying lead to less exciting or numerous fights. Starting example: a magical stone door in a stone wall. "I hide devious and brutal adversaries, and great treasure," says the door. "But you must convince me that you are worthy of it. Brag to me of the deeds you have done!" If they brag, the door opens and chaos ensues. If they try to bash the door open, it leads to a blank wall, as the portal was magical (and was destroyed when the door was bashed open.) Another example: The PCs are told that a street urchin found a way through a cellar into a dungeon beneath the city. He's not telling anyone he doesn't like, and he only has 1 hit point. If they try to beat him up for the information, they'll kill him. If they try to befriend him or talk it out of him, they'll get what they want... combat! [/QUOTE]
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DMs: How do you handle purely combat-focused groups?
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