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General Tabletop Discussion
*Dungeons & Dragons
DMs: How do you handle purely combat-focused groups?
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<blockquote data-quote="SteveC" data-source="post: 6467113" data-attributes="member: 9053"><p>This is a pretty interesting problem, and one I can sympathize with.</p><p></p><p>As others have already said, you need to start with some good conversation and being direct. I think 99% of problems that people have with gaming can be solved just by talking things out. Maybe that percentage is a little high, but it's up there.</p><p></p><p>The problem seems to be that most of your players are hyper focused on combat, and the combats aren't just that exciting for them. I can understand that problem because I don't find 5E combats to be particularly exciting in and of themselves.</p><p></p><p>You have to remember that there really is a sizable part of the D&D audience who come to the game for the combat, and that's pretty much it. If your play style isn't okay with that you have to see if you can come to a compromise or switch to a different GM or even a different game system.</p><p></p><p>I enjoy the role-playing parts of the game tremendously, but I also enjoy the tactical challenges of a good combat. My solution to that is to play different games: I play Shadows of Brimstone for the tactical challenge and the builds and leveling up mini-game, and with a traditional RPG for a story and character development.</p><p></p><p>Maybe that's the solution: play different games for different things. If you can do something like that, you might find that your group is worn out by all the combat and looking for something else. Alternatively you might find that you need another group.</p><p></p><p>No matter what, tell 'em what's going on and talk it through.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6467113, member: 9053"] This is a pretty interesting problem, and one I can sympathize with. As others have already said, you need to start with some good conversation and being direct. I think 99% of problems that people have with gaming can be solved just by talking things out. Maybe that percentage is a little high, but it's up there. The problem seems to be that most of your players are hyper focused on combat, and the combats aren't just that exciting for them. I can understand that problem because I don't find 5E combats to be particularly exciting in and of themselves. You have to remember that there really is a sizable part of the D&D audience who come to the game for the combat, and that's pretty much it. If your play style isn't okay with that you have to see if you can come to a compromise or switch to a different GM or even a different game system. I enjoy the role-playing parts of the game tremendously, but I also enjoy the tactical challenges of a good combat. My solution to that is to play different games: I play Shadows of Brimstone for the tactical challenge and the builds and leveling up mini-game, and with a traditional RPG for a story and character development. Maybe that's the solution: play different games for different things. If you can do something like that, you might find that your group is worn out by all the combat and looking for something else. Alternatively you might find that you need another group. No matter what, tell 'em what's going on and talk it through. [/QUOTE]
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DMs: How do you handle purely combat-focused groups?
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