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General Tabletop Discussion
*Dungeons & Dragons
DMs: How do you handle purely combat-focused groups?
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<blockquote data-quote="Herobizkit" data-source="post: 6467634" data-attributes="member: 36150"><p>In the OP's situation, I feel the character who ragequit is the same character who equates 'game' with 'winning'. You see these kinds of players all the time in WoW during group dungeons/raids, especially now that groups can be randomly formed on the fly; the group gets into the dungeon, party wipes for whatever reason, and the offended player leaves the group in disgust because he didn't 'win' on his first go.</p><p></p><p>Difference in WoW and Tabletop, of course, is that the offended player can pop into a new group, and a new player with the same 'role' (Tank/Heal/DPS) will pop into his place as soon as one is available to do so.</p><p></p><p>In 5e, wanting to be superheroes out of the gate is hard because as others have said, for the first 3-4 levels, characters are basically bums in the campaign world. I would expect that RPG players in this day and age expect their in-game counterparts to be able to take more than 1-2 hits before collapsing and not whiff on 50% of their attacks.</p><p></p><p>Good news is, now that the guy who seems to have caused the most trouble is gone, you can nurture the hangers-on and teach them good RP habits. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6467634, member: 36150"] In the OP's situation, I feel the character who ragequit is the same character who equates 'game' with 'winning'. You see these kinds of players all the time in WoW during group dungeons/raids, especially now that groups can be randomly formed on the fly; the group gets into the dungeon, party wipes for whatever reason, and the offended player leaves the group in disgust because he didn't 'win' on his first go. Difference in WoW and Tabletop, of course, is that the offended player can pop into a new group, and a new player with the same 'role' (Tank/Heal/DPS) will pop into his place as soon as one is available to do so. In 5e, wanting to be superheroes out of the gate is hard because as others have said, for the first 3-4 levels, characters are basically bums in the campaign world. I would expect that RPG players in this day and age expect their in-game counterparts to be able to take more than 1-2 hits before collapsing and not whiff on 50% of their attacks. Good news is, now that the guy who seems to have caused the most trouble is gone, you can nurture the hangers-on and teach them good RP habits. :) [/QUOTE]
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DMs: How do you handle purely combat-focused groups?
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