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General Tabletop Discussion
*Dungeons & Dragons
DMs: How do you handle purely combat-focused groups?
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<blockquote data-quote="Celtavian" data-source="post: 6467705" data-attributes="member: 5834"><p>I can't imagine constant combat with no role-playing or other elements. Wouldn't even feel like an RPG at that point. The verisimilitude would be absent. Might as well play a video game for repetitious combat. Hope you can find a better group or help the group your with learn to enjoy role-playing.</p><p></p><p>Sometimes I have to force a few of my players to role-play. I literally force the issue by talking to them with an NPC. I make it natural like they have met someone in real life they must talk to. I make them talk and make the NPC react to their replies. Once you get them engaged in conversation, they usually loosen up, especially if the conversation is entertaining. I love forcing conversation around the table. Sometimes the PCs get aggressive. If that happens, I literally have the NPC ask if they intend to murder him or her. If so, his relatives or associations will most assuredly take the matter up with the authorities. </p><p></p><p>If your players aren't role-playing, give them no choice. Don't do so by telling them. Just make an NPC talk with them, so that they have to reply to progress. I do that all time.</p><p></p><p>If someone is hiring them, then have the hiring NPC interview them. Get an idea of his personality and have him ask shrewd or antagonistic questions such as "Are you an honorable man?" If the PC answers "Yes," then have him ask "What makes you so honorable? What quests you have you undertaken and who might I inquire with concerning your honor? If I'm going to a pay a man well, I want to know he's worth the coin." If they try to pull the typical "I don't need you. Find someone else." Have the NPC say "Sure enough I will. I'm paying quality coin. If you feel you can find better, then be about it. Good day." Just like a real interview. If they choose to end in combat, I guess you'll have your next adventure: your PCs on the run from the law or vengeful relatives.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6467705, member: 5834"] I can't imagine constant combat with no role-playing or other elements. Wouldn't even feel like an RPG at that point. The verisimilitude would be absent. Might as well play a video game for repetitious combat. Hope you can find a better group or help the group your with learn to enjoy role-playing. Sometimes I have to force a few of my players to role-play. I literally force the issue by talking to them with an NPC. I make it natural like they have met someone in real life they must talk to. I make them talk and make the NPC react to their replies. Once you get them engaged in conversation, they usually loosen up, especially if the conversation is entertaining. I love forcing conversation around the table. Sometimes the PCs get aggressive. If that happens, I literally have the NPC ask if they intend to murder him or her. If so, his relatives or associations will most assuredly take the matter up with the authorities. If your players aren't role-playing, give them no choice. Don't do so by telling them. Just make an NPC talk with them, so that they have to reply to progress. I do that all time. If someone is hiring them, then have the hiring NPC interview them. Get an idea of his personality and have him ask shrewd or antagonistic questions such as "Are you an honorable man?" If the PC answers "Yes," then have him ask "What makes you so honorable? What quests you have you undertaken and who might I inquire with concerning your honor? If I'm going to a pay a man well, I want to know he's worth the coin." If they try to pull the typical "I don't need you. Find someone else." Have the NPC say "Sure enough I will. I'm paying quality coin. If you feel you can find better, then be about it. Good day." Just like a real interview. If they choose to end in combat, I guess you'll have your next adventure: your PCs on the run from the law or vengeful relatives. [/QUOTE]
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DMs: How do you handle purely combat-focused groups?
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