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General Tabletop Discussion
*Dungeons & Dragons
DMs: How do you handle purely combat-focused groups?
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<blockquote data-quote="DaveDash" data-source="post: 6468295" data-attributes="member: 6786202"><p>I've been playing D&D for years and I'm over roleplaying. I now actually find it <em>hard work</em>.</p><p></p><p>I run a game where roleplaying is completely abstracted. It's summarized by "The NPC says this, or asks you do to that" and the players respond not in roleplaying, but as players. They're also allowed to metagame.</p><p></p><p>We play D&D for the sandbox game, not the roleplaying aspect.</p><p></p><p>I've seen this kind of thing summarised as challenge based vs story based play in other threads here. I enjoy the challenge based side of things, which is predominately tactical combat, but problem solving and exploring also come into it. Trying to 'encourage' me to play in any other way, such as the advise from many in this thread, just simply isn't going to change that.</p><p></p><p>You need to have an open discussion and do not try and manipulate them in game. Ultimately if you cannot have fun playing the game the way your players enjoy, and they potentially cannot have fun the way you enjoy, then there isn't really an easy solution except to find a new group.</p><p></p><p></p><p></p><p>To the contrary there are video games out there that weave an amazing tale much better than 99% of any DM I have known, seen, or heard of. I find it much easier to get fully immersed in a video game than sitting around a table, or at my computer, talking to Dan and Fred.</p><p></p><p>The reason D&D can be appealing over video games is not strictly for roleplay, but for a true sandbox experience that you cannot experience in any video game.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6468295, member: 6786202"] I've been playing D&D for years and I'm over roleplaying. I now actually find it [I]hard work[/I]. I run a game where roleplaying is completely abstracted. It's summarized by "The NPC says this, or asks you do to that" and the players respond not in roleplaying, but as players. They're also allowed to metagame. We play D&D for the sandbox game, not the roleplaying aspect. I've seen this kind of thing summarised as challenge based vs story based play in other threads here. I enjoy the challenge based side of things, which is predominately tactical combat, but problem solving and exploring also come into it. Trying to 'encourage' me to play in any other way, such as the advise from many in this thread, just simply isn't going to change that. You need to have an open discussion and do not try and manipulate them in game. Ultimately if you cannot have fun playing the game the way your players enjoy, and they potentially cannot have fun the way you enjoy, then there isn't really an easy solution except to find a new group. To the contrary there are video games out there that weave an amazing tale much better than 99% of any DM I have known, seen, or heard of. I find it much easier to get fully immersed in a video game than sitting around a table, or at my computer, talking to Dan and Fred. The reason D&D can be appealing over video games is not strictly for roleplay, but for a true sandbox experience that you cannot experience in any video game. [/QUOTE]
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DMs: How do you handle purely combat-focused groups?
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