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General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you handle 'split party' situations?
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<blockquote data-quote="Lanefan" data-source="post: 8430706" data-attributes="member: 29398"><p>If the players decide to split the group the players by default are accepting they'll have to play in shifts.</p><p></p><p>I'm fairly hard-line on players not knowing what absent PCs are doing, so what I'll often do is boot out the non-active player(s) to another room while dealing with the active ones, then switch. Or, if one or both groups aren't doing much or if the split is likely to be very temporary, I'll do it all by note. Sometimes if a big split happens near the end of a session I'll send one group of players home a bit early and deal with the other, then start the following session with the sent-home group while telling the dealt-with group not to worry about showing up on time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The tricky part sometimes can be keeping the two (or more*) groups aligned in time and place such that if they're going to meet, they meet, and if not, they don't.</p><p></p><p>* - a magic surge once split a 10-character party I was running into ten 1-character parties: the surge teleported each character to a random place in the rather large dungeon (Dark Tower) they were exploring. That one got done by email during the week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8430706, member: 29398"] If the players decide to split the group the players by default are accepting they'll have to play in shifts. I'm fairly hard-line on players not knowing what absent PCs are doing, so what I'll often do is boot out the non-active player(s) to another room while dealing with the active ones, then switch. Or, if one or both groups aren't doing much or if the split is likely to be very temporary, I'll do it all by note. Sometimes if a big split happens near the end of a session I'll send one group of players home a bit early and deal with the other, then start the following session with the sent-home group while telling the dealt-with group not to worry about showing up on time. :) The tricky part sometimes can be keeping the two (or more*) groups aligned in time and place such that if they're going to meet, they meet, and if not, they don't. * - a magic surge once split a 10-character party I was running into ten 1-character parties: the surge teleported each character to a random place in the rather large dungeon (Dark Tower) they were exploring. That one got done by email during the week. :) [/QUOTE]
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DMs, how do you handle 'split party' situations?
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