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General Tabletop Discussion
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DMs, how do you handle 'split party' situations?
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<blockquote data-quote="Lanefan" data-source="post: 8430722" data-attributes="member: 29398"><p>Agreed.</p><p></p><p>I'll never do this, for numerous reasons:</p><p>--- IME many players are incapable of separating player knowledge from character knowledge, e.g. if the scout gets into trouble the other PCs will immediately try to mount a rescue mission even though those PCs have no way of knowing the scouting's gone sideways. I-as-DM will shut this down. Arguments follow; arguments that are 100% avoidable if player knowledge and character knowledge are kept aligned.</p><p>--- IME some players are also incapable of shutting up and restraining themselves from offering suggestions as to what the scout should do, where it should go, etc. in situations their PCs have no knowledge of. This had led in the past to some fearsome and - again - completely avoidable arguments between players.</p><p>--- describing everything to everyone takes away the scout's ability to "tailor" her reporting when she returns to the party, or to (intentionally or otherwise) forget and-or embellish things; further, it denies the scout's player any ability to have the scout do anything the rest of the group might take issue with.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8430722, member: 29398"] Agreed. I'll never do this, for numerous reasons: --- IME many players are incapable of separating player knowledge from character knowledge, e.g. if the scout gets into trouble the other PCs will immediately try to mount a rescue mission even though those PCs have no way of knowing the scouting's gone sideways. I-as-DM will shut this down. Arguments follow; arguments that are 100% avoidable if player knowledge and character knowledge are kept aligned. --- IME some players are also incapable of shutting up and restraining themselves from offering suggestions as to what the scout should do, where it should go, etc. in situations their PCs have no knowledge of. This had led in the past to some fearsome and - again - completely avoidable arguments between players. --- describing everything to everyone takes away the scout's ability to "tailor" her reporting when she returns to the party, or to (intentionally or otherwise) forget and-or embellish things; further, it denies the scout's player any ability to have the scout do anything the rest of the group might take issue with. [/QUOTE]
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DMs, how do you handle 'split party' situations?
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