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General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you handle 'split party' situations?
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<blockquote data-quote="Rabbitbait" data-source="post: 8431098" data-attributes="member: 60100"><p>Splitting the party can be deadly. Going a little ahead is fine, but go too far ahead and you might be in big trouble. In my current game a character scouted too far ahead, was suprised by a pack of ghouls and killed in a surprise round. Not great, but certainly made the group realise that this is a scary campaign where death waits around every corner.</p><p></p><p>We also had an accidental party split in a previous VTT campaign. The party decided that they could not defeat this foe, so ran. However they all ran at different times and ended up going in different directions. One group made their way back to the entrance, the other group got lost, running madly through the dungeon and stirring up all sorts of monsters who then joined in the chase. They managed to get away but it was a close thing.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 8431098, member: 60100"] Splitting the party can be deadly. Going a little ahead is fine, but go too far ahead and you might be in big trouble. In my current game a character scouted too far ahead, was suprised by a pack of ghouls and killed in a surprise round. Not great, but certainly made the group realise that this is a scary campaign where death waits around every corner. We also had an accidental party split in a previous VTT campaign. The party decided that they could not defeat this foe, so ran. However they all ran at different times and ended up going in different directions. One group made their way back to the entrance, the other group got lost, running madly through the dungeon and stirring up all sorts of monsters who then joined in the chase. They managed to get away but it was a close thing. [/QUOTE]
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DMs, how do you handle 'split party' situations?
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