Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8827073" data-attributes="member: 29398"><p>Indeed, though I still think they made the wrong decision here.</p><p></p><p>Perhaps, but I really try to avoid this if I can - once the campaign starts, the rules in place at that point are (as far as possible) locked in for the duration. Any later changes that affect anything currently or previously seen in the campaign need some sort of explanation in the fiction, which can sometimes be tough if not impossible to pull off and other times trivially easy.</p><p></p><p>There's always monsters out there nobody's heard of; and there's also many monsters in the MM that in almost 40 years have yet to see the light of day in my games. There's always new spells being researched and developed, and maybe one could use that same rationale to explain the appearance of new abilities for non-casters. But none of this explains why a PC [pick a class] works one way and an otherwise-equal (i.e. same species, same general degree of competence, etc.) NPC works differently.</p><p></p><p>Put another way, isn't it better to assume that any NPC in the game world could someday become a PC?</p><p></p><p>Consider my example above, though, with the recruited NPC Fighter. Nothing new has been published, yet in the fiction before she joins the party she has NPC abilities a PC can't have and doesn't have some PC abilities. Then she becomes a PC. What happens next, and how do you plausibly explain it in the fiction?</p><p></p><p>Does she stay exactly as she was, thus forever working differently in her mechanics than any other PC Fighter? (and if yes, then in the interests of fairness I then have to allow every Fighter access to those same mechanics, as I've just set a precedent) Or does she snap-change to mirror the mechanics and abilities of PCs, without any training or in-game reason or rationale behind it? Remember, in the fiction the PCs already know what she can and can't do; that's probably why they recruited her! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8827073, member: 29398"] Indeed, though I still think they made the wrong decision here. Perhaps, but I really try to avoid this if I can - once the campaign starts, the rules in place at that point are (as far as possible) locked in for the duration. Any later changes that affect anything currently or previously seen in the campaign need some sort of explanation in the fiction, which can sometimes be tough if not impossible to pull off and other times trivially easy. There's always monsters out there nobody's heard of; and there's also many monsters in the MM that in almost 40 years have yet to see the light of day in my games. There's always new spells being researched and developed, and maybe one could use that same rationale to explain the appearance of new abilities for non-casters. But none of this explains why a PC [pick a class] works one way and an otherwise-equal (i.e. same species, same general degree of competence, etc.) NPC works differently. Put another way, isn't it better to assume that any NPC in the game world could someday become a PC? Consider my example above, though, with the recruited NPC Fighter. Nothing new has been published, yet in the fiction before she joins the party she has NPC abilities a PC can't have and doesn't have some PC abilities. Then she becomes a PC. What happens next, and how do you plausibly explain it in the fiction? Does she stay exactly as she was, thus forever working differently in her mechanics than any other PC Fighter? (and if yes, then in the interests of fairness I then have to allow every Fighter access to those same mechanics, as I've just set a precedent) Or does she snap-change to mirror the mechanics and abilities of PCs, without any training or in-game reason or rationale behind it? Remember, in the fiction the PCs already know what she can and can't do; that's probably why they recruited her! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
Top