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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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<blockquote data-quote="FitzTheRuke" data-source="post: 8827276" data-attributes="member: 59816"><p>The truth is, the fiction and the mechanics bounce back-and-forth, each informing the other, but neither being directly, perfectly, attached to each other. To try to force them to match perfectly both causes unending problems, and (IMO) puts unnecessary limits on the creativity of your fiction.</p><p></p><p>Some people find some editions an easier match to their preferred style of juggling that act. Usually because one ruleset just makes more "sense" <em>to them</em> than another. They don't, (IMO) in actuality, really make any more (or less) sense than each other, they just each work for some people better than others.</p><p></p><p>I find it much easier myself (and 4e was very good for this) to let the game be the game and the story be the story, and only loosely worry about how well they line up. Again, I mean SURE - they inform each other - but I can call "monster swings weapon dealing x damage to character wearing y amour and defending with shield/dodge" ANYTHING that I can imagine that works within those parameters.</p><p></p><p>And I can imagine A LOT.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8827276, member: 59816"] The truth is, the fiction and the mechanics bounce back-and-forth, each informing the other, but neither being directly, perfectly, attached to each other. To try to force them to match perfectly both causes unending problems, and (IMO) puts unnecessary limits on the creativity of your fiction. Some people find some editions an easier match to their preferred style of juggling that act. Usually because one ruleset just makes more "sense" [I]to them[/I] than another. They don't, (IMO) in actuality, really make any more (or less) sense than each other, they just each work for some people better than others. I find it much easier myself (and 4e was very good for this) to let the game be the game and the story be the story, and only loosely worry about how well they line up. Again, I mean SURE - they inform each other - but I can call "monster swings weapon dealing x damage to character wearing y amour and defending with shield/dodge" ANYTHING that I can imagine that works within those parameters. And I can imagine A LOT. [/QUOTE]
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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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