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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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<blockquote data-quote="Lanefan" data-source="post: 8827354" data-attributes="member: 29398"><p>Which would be fine if those mechanics were consistent.</p><p></p><p>In the 4e adventures I've converted and run, there's always at least one or two monsters or foes using cool magic items that aren't then listed as part of their treasure; the intent being (as far as I can determine) that the PCs don't get to use these same items they just got beaten up by even if one or more of the PCs is an exact match for the foe just defeated (e.g. a PC Hobgoblin Fighter vs an NPC Hobgoblin Fighter-equivalent).</p><p></p><p>Where's the consistency in that? Or the logic, both in-setting and meta?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8827354, member: 29398"] Which would be fine if those mechanics were consistent. In the 4e adventures I've converted and run, there's always at least one or two monsters or foes using cool magic items that aren't then listed as part of their treasure; the intent being (as far as I can determine) that the PCs don't get to use these same items they just got beaten up by even if one or more of the PCs is an exact match for the foe just defeated (e.g. a PC Hobgoblin Fighter vs an NPC Hobgoblin Fighter-equivalent). Where's the consistency in that? Or the logic, both in-setting and meta? [/QUOTE]
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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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