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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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<blockquote data-quote="Mecheon" data-source="post: 8828510" data-attributes="member: 6801776"><p>I'd argue its the opposite as 'No arcane magic' affects more than just wizards. You've taken out a heap of bard subclasses, an absolute ton of sorcerer ones, and a whole heaping pile of monsters. But likewise, what if I said "Hey, what if its not arcane magic, but some other source, and we're using the wizard chassis to represent it?". Classes are a set of mechanics to represent an archetype, and those rules can be twisted to display it in different forms.</p><p></p><p>Classes aren't necessarily constructs that are 100% "This Is Specifically A X", they can represent other things and go for that wider idea. A sun soul monk can easily be someone using an anti-undead martial art. A swarmkeeper ranger can be the power of a revenant who's controlling various corpse insects that make up his body. Beast Totem barbarian can be turning into a werecreature, or morbing out</p><p></p><p>Mind, my worldbuilding remains 'Oh hey, here's a neat thing or idea I found. You want to learn how to do it? Cool, if you want to retire the character so they can spend years in that area learning it you can handle it off-screen, but otherwise its not really going to be something you can pick up on this particular moment of your life". But, mind, my main worlds are either 'an absolute kitchen sink with everything from Myst references to aliens' or 'Kaijuworld (ft monster collection/fighting)' so. Not a common world</p></blockquote><p></p>
[QUOTE="Mecheon, post: 8828510, member: 6801776"] I'd argue its the opposite as 'No arcane magic' affects more than just wizards. You've taken out a heap of bard subclasses, an absolute ton of sorcerer ones, and a whole heaping pile of monsters. But likewise, what if I said "Hey, what if its not arcane magic, but some other source, and we're using the wizard chassis to represent it?". Classes are a set of mechanics to represent an archetype, and those rules can be twisted to display it in different forms. Classes aren't necessarily constructs that are 100% "This Is Specifically A X", they can represent other things and go for that wider idea. A sun soul monk can easily be someone using an anti-undead martial art. A swarmkeeper ranger can be the power of a revenant who's controlling various corpse insects that make up his body. Beast Totem barbarian can be turning into a werecreature, or morbing out Mind, my worldbuilding remains 'Oh hey, here's a neat thing or idea I found. You want to learn how to do it? Cool, if you want to retire the character so they can spend years in that area learning it you can handle it off-screen, but otherwise its not really going to be something you can pick up on this particular moment of your life". But, mind, my main worlds are either 'an absolute kitchen sink with everything from Myst references to aliens' or 'Kaijuworld (ft monster collection/fighting)' so. Not a common world [/QUOTE]
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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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