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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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<blockquote data-quote="Lanefan" data-source="post: 8828601" data-attributes="member: 29398"><p>No, that's just the 21st-century version of the PC / NPC forehead stickers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Exactly.</p><p></p><p>Imagination is great. It's why we do this.</p><p></p><p>However, in a typical RPG we're also trying to build a setting that's solid and consistent enough and has enough integrity that players can run their characters in it without fear of things not working in the setting physics (and yes, <strong>magic is 100% a part of a setting's physics</strong>) the same as they did in-game yesterday.</p><p></p><p>The type of flexibility you seem to be after where things are not elaborated and thus can change on a whim, yes. If my character does magical action X today and repeats the same action tomorrow, the same result should occur, much as if my character did physical action Y today and then repeated it tomorrow.</p><p></p><p>Expand that a step: if two characters are equally capable of doing some action and both character A and character B do it, the same result should occur for each one, right?</p><p></p><p>Now expand that to the setting as a whole.</p><p></p><p>Without this sort of consistency, in the fiction you've got Calvinball and at the table you've got a whole lot of very needless and avoidable arguments.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8828601, member: 29398"] No, that's just the 21st-century version of the PC / NPC forehead stickers. :) Exactly. Imagination is great. It's why we do this. However, in a typical RPG we're also trying to build a setting that's solid and consistent enough and has enough integrity that players can run their characters in it without fear of things not working in the setting physics (and yes, [B]magic is 100% a part of a setting's physics[/B]) the same as they did in-game yesterday. The type of flexibility you seem to be after where things are not elaborated and thus can change on a whim, yes. If my character does magical action X today and repeats the same action tomorrow, the same result should occur, much as if my character did physical action Y today and then repeated it tomorrow. Expand that a step: if two characters are equally capable of doing some action and both character A and character B do it, the same result should occur for each one, right? Now expand that to the setting as a whole. Without this sort of consistency, in the fiction you've got Calvinball and at the table you've got a whole lot of very needless and avoidable arguments. [/QUOTE]
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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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