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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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<blockquote data-quote="Lanefan" data-source="post: 8829379" data-attributes="member: 29398"><p>All of the above. And while the inhabitants of a setting may believe celestial motion works in a way that it really doesn't (e.g. everything revolves around the Earth), that doesn't mean they're right.</p><p></p><p>I've seen magnets strong enough that, were I wearing metal armour, I probably couldn't pull away from.</p><p></p><p>I think they need those details, not so much to serve eventual player knowledge of said details (most players couldn't care less) but to serve as a solid underlying framework for you as setting designer/referee/GM in designing how and why things work they do that the players will encounter all the time - gravity, magic, etc. - and in being ready to answer questions that might be expected during play.</p><p></p><p>An example: in-character, a player wonders what causes wild magic to happen. Do you have an answer ready to rock that's consistent with everything else the player/PC has seen in the setting thus far?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8829379, member: 29398"] All of the above. And while the inhabitants of a setting may believe celestial motion works in a way that it really doesn't (e.g. everything revolves around the Earth), that doesn't mean they're right. I've seen magnets strong enough that, were I wearing metal armour, I probably couldn't pull away from. I think they need those details, not so much to serve eventual player knowledge of said details (most players couldn't care less) but to serve as a solid underlying framework for you as setting designer/referee/GM in designing how and why things work they do that the players will encounter all the time - gravity, magic, etc. - and in being ready to answer questions that might be expected during play. An example: in-character, a player wonders what causes wild magic to happen. Do you have an answer ready to rock that's consistent with everything else the player/PC has seen in the setting thus far? [/QUOTE]
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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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