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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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<blockquote data-quote="Lanefan" data-source="post: 8829792" data-attributes="member: 29398"><p>I know I do, until and unless told otherwise.</p><p></p><p>Then tell me how - in this particular setting - it does work!</p><p></p><p>You can't expect players to base their decisions on alternate non-Earth physics unless you up-front explain those alternate physics to them and what the in-setting ramifications of those alternate physics are going to be. You also need to consider all the consequences of changing something that at first might look simple...</p><p></p><p>If your world's gravity is only half that of Earth, for example, jumping becomes much easier and missile ranges go up by a <em>huge</em> amount; carrying capacities likewise unless strength is adusted to suit. It also means the atmosphere will work differently, and probably be either considerably thinner (like on Mars) or considerably deeper above the surface than we're used to; either of which will affect the colour of the daytime sky and the brightness/colour of the sun(s). Weather will also be vastly different than what we're used to; and is gravity lower because the world is smaller than Earth (which will affect your mapping) or because it's hollow (which will play merry hell with your geology as the planet doesn't have a molten core)? Etc., etc.</p><p></p><p>For something so simple like changing gravity, the knock-on effects go on forever! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8829792, member: 29398"] I know I do, until and unless told otherwise. Then tell me how - in this particular setting - it does work! You can't expect players to base their decisions on alternate non-Earth physics unless you up-front explain those alternate physics to them and what the in-setting ramifications of those alternate physics are going to be. You also need to consider all the consequences of changing something that at first might look simple... If your world's gravity is only half that of Earth, for example, jumping becomes much easier and missile ranges go up by a [I]huge[/I] amount; carrying capacities likewise unless strength is adusted to suit. It also means the atmosphere will work differently, and probably be either considerably thinner (like on Mars) or considerably deeper above the surface than we're used to; either of which will affect the colour of the daytime sky and the brightness/colour of the sun(s). Weather will also be vastly different than what we're used to; and is gravity lower because the world is smaller than Earth (which will affect your mapping) or because it's hollow (which will play merry hell with your geology as the planet doesn't have a molten core)? Etc., etc. For something so simple like changing gravity, the knock-on effects go on forever! :) [/QUOTE]
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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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