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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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<blockquote data-quote="Garthanos" data-source="post: 8829990" data-attributes="member: 82504"><p>ok what experiments do you engage in and are they double blind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />d</p><p>because you are misusing the term science.</p><p></p><p></p><p>LOL no I can see the name ranger above one and fighter so that must simply mean my nimble bow using character must be called a Ranger not a scout nor just a light infantry ...it says on the label and I will not accept using a class called ranger when I want a fighter..... and I cannot play a scout either because none are named scout... I will resent it massively if someone later makes a character called a scout. LOL</p><p></p><p></p><p>It sure sounds like you are demanding the game designers to do your imagination job for you.</p><p></p><p>Really do you ditch every spell and make new ones... rework the entire magic system cause those are muxh more core setting elements. The monster manual is chock full of creatures that are not functioning the way a PC does but they keep on not functioning the way a pc does tomorrow unless you change it. It sounds to me like you do not want to do the actual imagination work and would prefer to have it handed to you on a fully elaborated platter where you do not have to notice every pc starts with a magic focus that is not an expensive magic item but which they use to do their highly specific classes magics .. and so the monster having an item that was not a magic item and used it on a magic that is also different(oops he rolled a different dice must be different physics) for you to loot was bad wrong fun and meant the universe was completely inconsistent. Not sure how that was so upsetting could it be that you didnt want to get it?</p><p> </p><p></p><p>Characters are not omniscient and their DM should actually have an imagination that doesnt need force feed explanations about the hair color between a goblins toes. And a character coming from a somewhat different place in the game world or involving a heroic archetype never before seen does not "invalidate" everyones choices" LOL what a laugh you are a 1e gamer so important are those choices oops your character dies make a new one with the other class in 5 minutes no problem LOL.</p><p></p><p></p><p>yes every monster needs its birthday defined and toe nail length and so on we will keep on elaborating till the end of time and some day that adventure will get written.</p><p></p><p>LOL so full of assumptions what exactly do you think I am advocating change on a whim? I am suggesting its cool when you add things to the setting yes in ways that do not disturb the theme etc etc... but which accommodate your players interests. Instead of treating it all like its some perfect and so tightly defined glass castle that it will crumble when something different enters the picture. Your players and their characters are not exactly informed about every nook and cranny smdh... relax a little.</p><p></p><p></p><p>But you missed with your sword and your jumper stumbled and surely you did it the same today as yesterday you told the dm you were doing the same thing how can you miss when you hit yesterday could it be all the details are not actually worked out AND arent needed because its your and the dms job to elaborate and imagine them according to what a game mechanic said they were and the mechanic is made simple so its easy to use? That cannot possibly be so.</p><p></p><p>really really bad example</p><p></p><p>Only the casters whose job is apparently so trivial they get reliable results.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8829990, member: 82504"] ok what experiments do you engage in and are they double blind :)d because you are misusing the term science. LOL no I can see the name ranger above one and fighter so that must simply mean my nimble bow using character must be called a Ranger not a scout nor just a light infantry ...it says on the label and I will not accept using a class called ranger when I want a fighter..... and I cannot play a scout either because none are named scout... I will resent it massively if someone later makes a character called a scout. LOL It sure sounds like you are demanding the game designers to do your imagination job for you. Really do you ditch every spell and make new ones... rework the entire magic system cause those are muxh more core setting elements. The monster manual is chock full of creatures that are not functioning the way a PC does but they keep on not functioning the way a pc does tomorrow unless you change it. It sounds to me like you do not want to do the actual imagination work and would prefer to have it handed to you on a fully elaborated platter where you do not have to notice every pc starts with a magic focus that is not an expensive magic item but which they use to do their highly specific classes magics .. and so the monster having an item that was not a magic item and used it on a magic that is also different(oops he rolled a different dice must be different physics) for you to loot was bad wrong fun and meant the universe was completely inconsistent. Not sure how that was so upsetting could it be that you didnt want to get it? Characters are not omniscient and their DM should actually have an imagination that doesnt need force feed explanations about the hair color between a goblins toes. And a character coming from a somewhat different place in the game world or involving a heroic archetype never before seen does not "invalidate" everyones choices" LOL what a laugh you are a 1e gamer so important are those choices oops your character dies make a new one with the other class in 5 minutes no problem LOL. yes every monster needs its birthday defined and toe nail length and so on we will keep on elaborating till the end of time and some day that adventure will get written. LOL so full of assumptions what exactly do you think I am advocating change on a whim? I am suggesting its cool when you add things to the setting yes in ways that do not disturb the theme etc etc... but which accommodate your players interests. Instead of treating it all like its some perfect and so tightly defined glass castle that it will crumble when something different enters the picture. Your players and their characters are not exactly informed about every nook and cranny smdh... relax a little. But you missed with your sword and your jumper stumbled and surely you did it the same today as yesterday you told the dm you were doing the same thing how can you miss when you hit yesterday could it be all the details are not actually worked out AND arent needed because its your and the dms job to elaborate and imagine them according to what a game mechanic said they were and the mechanic is made simple so its easy to use? That cannot possibly be so. really really bad example Only the casters whose job is apparently so trivial they get reliable results. [/QUOTE]
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