Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 8830128" data-attributes="member: 82504"><p>Thanks for taking the hyperbolics well.. sometimes moods are that way.</p><p></p><p>Maybe there are actually dozens of spells but the game mechanics for each are just not that specific (ie you can set the fireball so its fire effects are adjacent and in game world that is two different spells (but two different sets of mechanics would be redundant) , so in game world the casters who know how to do the one generally know how to do the others (perhaps even one that is a heat blast and the other is flames so their damage type is mechanically the same), each variation may introduce elements which are different but inconsequential like the flame color you mentioned.</p><p>Maybe casters are very adept at making cosmetic changes or personality / moods (there is your chaos) infects how the spell manifests in those ways so (I think it was AD&D that first mentioned a fireball looking like skulls or something )</p><p></p><p></p><p>There is an ice at-will attack magic in 4e (its narrowly defined combat effects could be described many ways however more is possible .... see below). The game explicitly suggested allowing an arcana check to modify rituals and elsewhere gave guidelines page 42, for scaling improvised actions to reflect the skill and power of the user... those mechanics mention the possibility of enable using power slots on improvised tricks (I have seen some restrict those tricks to normal athletic things but I said why does that have to be the case especially when a ritual could be adjusted on the fly and you have an at-will effect) I would totally consider allowing someone to sustain that at-will to create a path to walk across the frozen lake surface based on skill checks and that at-will (*this latter effect might because its protracted use involve expenditure of a healing surge) ... the dice involved can reflect your outside the box useage...</p><p></p><p>Not that fond of wild magic generally speaking but I am fond of people being able to customize their characters in ways that suit them and player characters being unique and magic having many many different manifestation distinct to the culture it was developed in and having those reflective of cultural identities as well as variations based on individual talents... AD&D had a mechanic to represent a form of variation in talent up to a degree you had to roll the dice to learn a given spell (not much variation just on and off).</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8830128, member: 82504"] Thanks for taking the hyperbolics well.. sometimes moods are that way. Maybe there are actually dozens of spells but the game mechanics for each are just not that specific (ie you can set the fireball so its fire effects are adjacent and in game world that is two different spells (but two different sets of mechanics would be redundant) , so in game world the casters who know how to do the one generally know how to do the others (perhaps even one that is a heat blast and the other is flames so their damage type is mechanically the same), each variation may introduce elements which are different but inconsequential like the flame color you mentioned. Maybe casters are very adept at making cosmetic changes or personality / moods (there is your chaos) infects how the spell manifests in those ways so (I think it was AD&D that first mentioned a fireball looking like skulls or something ) There is an ice at-will attack magic in 4e (its narrowly defined combat effects could be described many ways however more is possible .... see below). The game explicitly suggested allowing an arcana check to modify rituals and elsewhere gave guidelines page 42, for scaling improvised actions to reflect the skill and power of the user... those mechanics mention the possibility of enable using power slots on improvised tricks (I have seen some restrict those tricks to normal athletic things but I said why does that have to be the case especially when a ritual could be adjusted on the fly and you have an at-will effect) I would totally consider allowing someone to sustain that at-will to create a path to walk across the frozen lake surface based on skill checks and that at-will (*this latter effect might because its protracted use involve expenditure of a healing surge) ... the dice involved can reflect your outside the box useage... Not that fond of wild magic generally speaking but I am fond of people being able to customize their characters in ways that suit them and player characters being unique and magic having many many different manifestation distinct to the culture it was developed in and having those reflective of cultural identities as well as variations based on individual talents... AD&D had a mechanic to represent a form of variation in talent up to a degree you had to roll the dice to learn a given spell (not much variation just on and off). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
Top