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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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<blockquote data-quote="Lanefan" data-source="post: 8830682" data-attributes="member: 29398"><p>No worries. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't remember seeing anything about fireballs and skulls - other than a floating skull that casts them as an innate. Might have been a 2e thing.</p><p></p><p>Fireball is already enough of a headache in my game, as I still have it expand to fill its full volume (about 33000 cubic feet, or 33 10' cubes). Use with care. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If I were writing a novel I could get behind this, but for gameplay purposes some consistency is nice so both the players and opposition have at least a vague idea what causes what and can plan around it. Without those constraints, I suspect arcane casters would get even more out of hand power-wise.</p><p></p><p>I still make them roll to learn a new spell (except the one they get each time while training for a new level, but that one's random based on what the trainer happens to want to teach).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8830682, member: 29398"] No worries. :) I don't remember seeing anything about fireballs and skulls - other than a floating skull that casts them as an innate. Might have been a 2e thing. Fireball is already enough of a headache in my game, as I still have it expand to fill its full volume (about 33000 cubic feet, or 33 10' cubes). Use with care. :) If I were writing a novel I could get behind this, but for gameplay purposes some consistency is nice so both the players and opposition have at least a vague idea what causes what and can plan around it. Without those constraints, I suspect arcane casters would get even more out of hand power-wise. I still make them roll to learn a new spell (except the one they get each time while training for a new level, but that one's random based on what the trainer happens to want to teach). [/QUOTE]
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DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?
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