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General Tabletop Discussion
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DMs how do you keep your NPCs/Creatures organized
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<blockquote data-quote="Herremann the Wise" data-source="post: 3553963" data-attributes="member: 11300"><p>Hello Erywin,</p><p></p><p>I normally just have a name & description and occasionally notes for NPCs. I don't like to pin down NPCs who are not going to see combat into a stat block. This gives me the flexibility to stat them up if necessary and at a more appropriate level than if I lock them in. Once there has been some level of interaction with the party though, I'll normally add a note such as a craft or appraise check or highest level of spell-casting just in case such consistency becomes important.</p><p></p><p>Combat NPCs and Monsters are a completely different story though. I write them up in the DMGII format (the one you are talking about) by hand, normally adding in spells and abilities from the rich text file SRD I have that I expect them to use. These become my "study notes" if you will before a game session. It's a bit of work but I enjoy it. The player's normally appreciate the richer flavour of encounter they get too.</p><p></p><p>The DMGII has two pages setting out how to construct one of the new statblocks and numerous extra pages of examples. I tried creating a template for it but I found it more trouble than it was worth. After doing several hundred of them, you get the hang of where things go after a while. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 3553963, member: 11300"] Hello Erywin, I normally just have a name & description and occasionally notes for NPCs. I don't like to pin down NPCs who are not going to see combat into a stat block. This gives me the flexibility to stat them up if necessary and at a more appropriate level than if I lock them in. Once there has been some level of interaction with the party though, I'll normally add a note such as a craft or appraise check or highest level of spell-casting just in case such consistency becomes important. Combat NPCs and Monsters are a completely different story though. I write them up in the DMGII format (the one you are talking about) by hand, normally adding in spells and abilities from the rich text file SRD I have that I expect them to use. These become my "study notes" if you will before a game session. It's a bit of work but I enjoy it. The player's normally appreciate the richer flavour of encounter they get too. The DMGII has two pages setting out how to construct one of the new statblocks and numerous extra pages of examples. I tried creating a template for it but I found it more trouble than it was worth. After doing several hundred of them, you get the hang of where things go after a while. :) Best Regards Herremann the Wise [/QUOTE]
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