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General Tabletop Discussion
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DMs: How do you prepare for a session?
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<blockquote data-quote="Bloodstone Press" data-source="post: 2690460" data-attributes="member: 12468"><p>When running a homebrew, I usually start with a situation or motive for an antagonist. I really like strange or surprising circumstances to kick off an adventure. Something like "You finish you meal at the tavern and are walking out into the street when you see an expensive carriage suddenly speed by, pulled by a team of 4 frothing horses running at full gallop. It hits a small child as it passes..." </p><p></p><p> I then work out consequences and likely plot events around that situation. What are the players likely to do? What sort of answers will I need? </p><p></p><p> I then flesh out more about the antagonists and their resources and motives and likely reaction to the characters actions. </p><p></p><p> Each time I think the sequence of events and contingencies through, I hone them and make notes, jotting down basic stat blocks, developing personalities and drawing maps, right up until the time the game happens... I'm always less prepared than I'd like to be. But as long as I've had at least a few hours to work on it, I can usually pull off a good game.</p></blockquote><p></p>
[QUOTE="Bloodstone Press, post: 2690460, member: 12468"] When running a homebrew, I usually start with a situation or motive for an antagonist. I really like strange or surprising circumstances to kick off an adventure. Something like "You finish you meal at the tavern and are walking out into the street when you see an expensive carriage suddenly speed by, pulled by a team of 4 frothing horses running at full gallop. It hits a small child as it passes..." I then work out consequences and likely plot events around that situation. What are the players likely to do? What sort of answers will I need? I then flesh out more about the antagonists and their resources and motives and likely reaction to the characters actions. Each time I think the sequence of events and contingencies through, I hone them and make notes, jotting down basic stat blocks, developing personalities and drawing maps, right up until the time the game happens... I'm always less prepared than I'd like to be. But as long as I've had at least a few hours to work on it, I can usually pull off a good game. [/QUOTE]
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DMs: How do you prepare for a session?
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