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DMs - How do you treat Healing Word?
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<blockquote data-quote="Oofta" data-source="post: 7433349" data-attributes="member: 6801845"><p>So let me get this straight. Attacking someone when they're down is bad form, but someone dying when they hit 0 is perfectly OK?</p><p></p><p>As far as the -10 rule, I thought it was dumb when it was the rule of the day. The problem I have with it is that the higher level you are the more likely you are to go from totally OK to dead. A 1st level character is rarely going to take more than 10 points of damage in a single hit, while high level characters 30-40 in a single round (or more) is not uncommon. HP are some sort of nebulous measure of luck, endurance, etc that increases as you level. Except for the death threshold which decreases as a percentage of your total HP every level you gain. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>As far as the argument "hitting people when there down can lead to resentment". Well boo-hoo. Either you've come to an agreement with your group that death is possible, even likely in which case the gloves are off or you haven't. If players want that sense of danger, kill their PCs if the situation arises. People double tap in the real world to make sure enemies stay down and in our world people don't pop back up like a bop bag. If people are going to be upset that their character died and you've all agreed to play it safe, do your best to not kill characters. Done and done.</p><p></p><p>How lethal the campaign should be should be determined during a session 0. People want lethal? Kick 'em when they're down, it's not hard to kill PCs if you really try. The DM can <em>always</em> turn the danger level up to 11. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 7433349, member: 6801845"] So let me get this straight. Attacking someone when they're down is bad form, but someone dying when they hit 0 is perfectly OK? As far as the -10 rule, I thought it was dumb when it was the rule of the day. The problem I have with it is that the higher level you are the more likely you are to go from totally OK to dead. A 1st level character is rarely going to take more than 10 points of damage in a single hit, while high level characters 30-40 in a single round (or more) is not uncommon. HP are some sort of nebulous measure of luck, endurance, etc that increases as you level. Except for the death threshold which decreases as a percentage of your total HP every level you gain. :hmm: As far as the argument "hitting people when there down can lead to resentment". Well boo-hoo. Either you've come to an agreement with your group that death is possible, even likely in which case the gloves are off or you haven't. If players want that sense of danger, kill their PCs if the situation arises. People double tap in the real world to make sure enemies stay down and in our world people don't pop back up like a bop bag. If people are going to be upset that their character died and you've all agreed to play it safe, do your best to not kill characters. Done and done. How lethal the campaign should be should be determined during a session 0. People want lethal? Kick 'em when they're down, it's not hard to kill PCs if you really try. The DM can [I]always[/I] turn the danger level up to 11. :devil: [/QUOTE]
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