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General Tabletop Discussion
*TTRPGs General
DMs, How do you write your adventures?
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<blockquote data-quote="Cougar" data-source="post: 1439739" data-attributes="member: 2772"><p>Well Fieari, this is good advice, but not exactly what I was hoping for. When you DM, don't you have a plot that your PCs are following? Or are they just running around doing what they want and you provide the stage for them? That works, but it isn't what I am after. I ran a game like that and it was very fun for everyone, but now I am looking for the save the universe plot-type game! Even so, you have to prepare SOMETHING.</p><p></p><p></p><p>My problem is not envisioning a campaign or an story arc, but actually coming up with enough "script" (for lack of a better word) to fill an eight (sometimes more) hour session. I find it difficult to get myself organized and this makes it near impossible to have a cohesive adventure session.</p><p></p><p>I am DMing in Kalamar right now and ran through the excellent Coin Trilogy set of modules. I wanted to personalize the game, which I did quite well, (according to my players) by introducing some extra things, just a few a session. But now the modules are over and the PCs are on their own and want to deal with the plot I set up. Only problem is, the adventure prep was easy with the modules. I could read them minutes before the game and if we went longer than I had anticipated I could read more of the module. I hate using modules as a crutch because even the good ones feel canned to me. Even so, it wouldn't be appropriate NOW, due to my plot lines.</p><p></p><p>So, the question I am asking is what method do you as DMs use to write what is going to happen during your very next session?</p></blockquote><p></p>
[QUOTE="Cougar, post: 1439739, member: 2772"] Well Fieari, this is good advice, but not exactly what I was hoping for. When you DM, don't you have a plot that your PCs are following? Or are they just running around doing what they want and you provide the stage for them? That works, but it isn't what I am after. I ran a game like that and it was very fun for everyone, but now I am looking for the save the universe plot-type game! Even so, you have to prepare SOMETHING. My problem is not envisioning a campaign or an story arc, but actually coming up with enough "script" (for lack of a better word) to fill an eight (sometimes more) hour session. I find it difficult to get myself organized and this makes it near impossible to have a cohesive adventure session. I am DMing in Kalamar right now and ran through the excellent Coin Trilogy set of modules. I wanted to personalize the game, which I did quite well, (according to my players) by introducing some extra things, just a few a session. But now the modules are over and the PCs are on their own and want to deal with the plot I set up. Only problem is, the adventure prep was easy with the modules. I could read them minutes before the game and if we went longer than I had anticipated I could read more of the module. I hate using modules as a crutch because even the good ones feel canned to me. Even so, it wouldn't be appropriate NOW, due to my plot lines. So, the question I am asking is what method do you as DMs use to write what is going to happen during your very next session? [/QUOTE]
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