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General Tabletop Discussion
*TTRPGs General
DMs, How do you write your adventures?
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<blockquote data-quote="Altalazar" data-source="post: 1440058" data-attributes="member: 939"><p>Those are all good ways to work the details. But are you looking for where you get the ideas in the first place?</p><p></p><p>When I think up something, no matter where I am, that might make a good adventure or just part of one, I write it down. If I'm at work, I may just email myself at home a reminder as to what I thought up.</p><p></p><p>Then, when I am working on designing an adventure in earnest, I always have my list of "inspirations" to work from.</p><p></p><p>I can get inspiration from just about anywhere. From reading a book, from a news story, from a conversation with someone at work. Just pay attention to things around you and see if you can't place it in a D&D context. You'll be amazed at the strange things that can inspire an adventure or even a campaign. Sometimes I'll get interesting ideas just from sitting down and reading the whole list of nuggets that I've collected up as I see them combining in my mind in new and different ways.</p><p></p><p>Maybe you'll see an old spice deodorant commercial, and from that, the image of the ship in a stormy sea, you'll jot down "ship at sea in a storm"</p><p></p><p>Maybe later you'll be watching the news about the DC area sniper and then jot something down about seemingly random killings in broad daylight in a town - maybe by arrow from shadowy rooftops, maybe by magic. Maybe by a method not obvious at first.</p><p></p><p>And so on. You can get inspiration just about anywhere - and in its raw form, it may not suggest an entire adventure, but it can be a start.</p><p></p><p>Some things may inspire entire campaigns - and those are the ones you REALLY want to make sure you write down.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1440058, member: 939"] Those are all good ways to work the details. But are you looking for where you get the ideas in the first place? When I think up something, no matter where I am, that might make a good adventure or just part of one, I write it down. If I'm at work, I may just email myself at home a reminder as to what I thought up. Then, when I am working on designing an adventure in earnest, I always have my list of "inspirations" to work from. I can get inspiration from just about anywhere. From reading a book, from a news story, from a conversation with someone at work. Just pay attention to things around you and see if you can't place it in a D&D context. You'll be amazed at the strange things that can inspire an adventure or even a campaign. Sometimes I'll get interesting ideas just from sitting down and reading the whole list of nuggets that I've collected up as I see them combining in my mind in new and different ways. Maybe you'll see an old spice deodorant commercial, and from that, the image of the ship in a stormy sea, you'll jot down "ship at sea in a storm" Maybe later you'll be watching the news about the DC area sniper and then jot something down about seemingly random killings in broad daylight in a town - maybe by arrow from shadowy rooftops, maybe by magic. Maybe by a method not obvious at first. And so on. You can get inspiration just about anywhere - and in its raw form, it may not suggest an entire adventure, but it can be a start. Some things may inspire entire campaigns - and those are the ones you REALLY want to make sure you write down. [/QUOTE]
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