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DMs, How do you write your adventures?
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<blockquote data-quote="Henry" data-source="post: 1440422" data-attributes="member: 158"><p>I live and fly and die by my notes.</p><p></p><p>My notes have sections:</p><p>1. PC section (name, player, race, class, level)</p><p>2. Notable magic items gained by PC's & who has them.</p><p>3. Map of current gaming area</p><p>4. NPC's section (name, race, class, level, personality & important notes)</p><p>5. Campaign Log (brief but explicit overview of previous deeds in games).</p><p>6. Future Hooks</p><p>7. Random Name Matrix of 80 (8x10) names for on-the-fly naming.</p><p>8. NPC Matrix (about 10 most common NPC stats to the area)</p><p>9. Current Environment (rough notes on inhabitants & major cities in current 300 mile radius of PC's)</p><p>10. Calendar (list of important dates & events on them, like holy days, PC's travel times from place to place, etc.)</p><p>11. Actual physical calendar matrix (to keep track of current date & travel projections).</p><p></p><p></p><p>In order:</p><p>1) Are the players currently following an existing plot? If yes, then:</p><p>A) Is the current plot complete? If not, design the remaining chapters first using existing hooks, NPC's, and environment.</p><p></p><p>2) Note current environment of PC's. Come up with at least 2 general hooks for adventure based on where they are. Include in each one memorable locale or scene that they will encounter.</p><p></p><p>3) In each hook, describe NPC's with minimal detail (name, class, race, level, personality).</p><p></p><p>4) Generate cheat sheet of important monsters and NPC's, listing AC, init, speed, saves, attacks & damage, and special attacks. Have at least 10 monsters/NPC's in this matrix common to their current area.</p><p></p><p>5) refill random name matrix (an 8x10 array of 80 names) with any names used from last game; record any notes made on created NPC's in NPC section of notes.</p><p></p><p>6) record all previous actions of party from last game; note any special NPC's, vendettas, grudges, or obligations. Note any timed events on calendar section of notes.</p><p></p><p>With my notes, I can run any type of adventure on the fly; I also have sufficient info to make leeway in one direction if the party changes sudden direction.</p><p></p><p>My current FR game concerns the Company of the Endless Bridge; they NEVER finish a long-term task, completing minor jobs but never sticking with one thing for long. With a group like that, I HAVE to be prepared to go any direction needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1440422, member: 158"] I live and fly and die by my notes. My notes have sections: 1. PC section (name, player, race, class, level) 2. Notable magic items gained by PC's & who has them. 3. Map of current gaming area 4. NPC's section (name, race, class, level, personality & important notes) 5. Campaign Log (brief but explicit overview of previous deeds in games). 6. Future Hooks 7. Random Name Matrix of 80 (8x10) names for on-the-fly naming. 8. NPC Matrix (about 10 most common NPC stats to the area) 9. Current Environment (rough notes on inhabitants & major cities in current 300 mile radius of PC's) 10. Calendar (list of important dates & events on them, like holy days, PC's travel times from place to place, etc.) 11. Actual physical calendar matrix (to keep track of current date & travel projections). In order: 1) Are the players currently following an existing plot? If yes, then: A) Is the current plot complete? If not, design the remaining chapters first using existing hooks, NPC's, and environment. 2) Note current environment of PC's. Come up with at least 2 general hooks for adventure based on where they are. Include in each one memorable locale or scene that they will encounter. 3) In each hook, describe NPC's with minimal detail (name, class, race, level, personality). 4) Generate cheat sheet of important monsters and NPC's, listing AC, init, speed, saves, attacks & damage, and special attacks. Have at least 10 monsters/NPC's in this matrix common to their current area. 5) refill random name matrix (an 8x10 array of 80 names) with any names used from last game; record any notes made on created NPC's in NPC section of notes. 6) record all previous actions of party from last game; note any special NPC's, vendettas, grudges, or obligations. Note any timed events on calendar section of notes. With my notes, I can run any type of adventure on the fly; I also have sufficient info to make leeway in one direction if the party changes sudden direction. My current FR game concerns the Company of the Endless Bridge; they NEVER finish a long-term task, completing minor jobs but never sticking with one thing for long. With a group like that, I HAVE to be prepared to go any direction needed. :) [/QUOTE]
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