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DMs: how do your parties move up in the world?
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<blockquote data-quote="Hand of Evil" data-source="post: 1934877" data-attributes="member: 371"><p>It is scope that changes as levels go up, the villians they face are greater in their influence than those that the party faced at lower levels, what was just effecting a village, is now effecting a country. This is where Charisma and skills like Diplomacy (also WIL AND INT) come into play, the higher the better because the tellers of tells and the people in power have to like you, if not you maybe heard of but you are not really a mover and shaker, just a tool and some one else is getting the credit.</p><p></p><p>Say the party has killed a few monsters and help a number of people, you have bards and reporters who come by after the fact and start building their songs and stories and what do they hear about, the Paladin, the good looking, kind, healing person, not anyone else as they take the role of sidekicks. Well after a few adventures with much the same results, the church decides to reward the Paladin but find out about the team, not a problem until the party's leader steps forward to talk with them (ugly and crass). What happens is up to you but the party may not go anywhere and what is being done by the party is now being credited to the church or the king, the party becomes 'units operating under commands of...'.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 1934877, member: 371"] It is scope that changes as levels go up, the villians they face are greater in their influence than those that the party faced at lower levels, what was just effecting a village, is now effecting a country. This is where Charisma and skills like Diplomacy (also WIL AND INT) come into play, the higher the better because the tellers of tells and the people in power have to like you, if not you maybe heard of but you are not really a mover and shaker, just a tool and some one else is getting the credit. Say the party has killed a few monsters and help a number of people, you have bards and reporters who come by after the fact and start building their songs and stories and what do they hear about, the Paladin, the good looking, kind, healing person, not anyone else as they take the role of sidekicks. Well after a few adventures with much the same results, the church decides to reward the Paladin but find out about the team, not a problem until the party's leader steps forward to talk with them (ugly and crass). What happens is up to you but the party may not go anywhere and what is being done by the party is now being credited to the church or the king, the party becomes 'units operating under commands of...'. [/QUOTE]
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