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DM's: how long does it take you to whip up an adventure?
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<blockquote data-quote="Wombat" data-source="post: 3684547" data-attributes="member: 8447"><p>Anywhere from pull it out from between the potentially flying monkeys to crafting it for weeks. </p><p></p><p>My standard adventure prep is about 2-3 hours spread over a two week period, with additional small work to put together side events that might show up in almost any adventure. I have major NPCs set for when they are needed, major plot flows (and potential variants), and back up material in case the PCs fly off the handle (which they are wont to do).</p><p></p><p>I have run games entirely on the fly at the last minute, though, or altered an adventure wildly due to player reaction -- the famous One Sentence Adventure was almost entirely created on the spot. One-on-one games tend to be minimally plotted as this is more of a time for emotion and interaction than hacking and slashing.</p><p></p><p>Major plots are something that I work on over weeks, nay <em>months!</em> They slowly leak into adventures, drip by drip, until the players finally figure out what the heck is happening to them. Some of these have been quite devious, while others have been simply a matter of "you made your choices; now live with the consequences."</p></blockquote><p></p>
[QUOTE="Wombat, post: 3684547, member: 8447"] Anywhere from pull it out from between the potentially flying monkeys to crafting it for weeks. My standard adventure prep is about 2-3 hours spread over a two week period, with additional small work to put together side events that might show up in almost any adventure. I have major NPCs set for when they are needed, major plot flows (and potential variants), and back up material in case the PCs fly off the handle (which they are wont to do). I have run games entirely on the fly at the last minute, though, or altered an adventure wildly due to player reaction -- the famous One Sentence Adventure was almost entirely created on the spot. One-on-one games tend to be minimally plotted as this is more of a time for emotion and interaction than hacking and slashing. Major plots are something that I work on over weeks, nay [I]months![/I] They slowly leak into adventures, drip by drip, until the players finally figure out what the heck is happening to them. Some of these have been quite devious, while others have been simply a matter of "you made your choices; now live with the consequences." [/QUOTE]
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DM's: how long does it take you to whip up an adventure?
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