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DM's: How much do you help out your players in offgame?
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<blockquote data-quote="Jon_Dahl" data-source="post: 5337306" data-attributes="member: 89822"><p>So how much do you advice your players and give them hints off-game? Meaning that you're not talking through any NPC, just giving straight advice as a DM or hint to the player, thus influencing what is going on in-game.</p><p></p><p>I must say that I strongly and vehemently oppose this kind of behaviour. I don't like to play my own game, it's for players. For instance, I've played D&D 3.5 with one group for a year now. For about 16 sessions. From the beginning one of the players has played a wizard and is still playing.</p><p></p><p>To this day, he is completely and utterly confused with his spells. This week he said that there is no spell to detect magic. I've given this player link to SRD before session #1 and I always ask if anyone has any questions before every session. It seems to me that he really doesn't care anything related to game-mechanics. I really don't know what to do with him. It seems that I either have waste game time to check and explain every single spell he does or just let him have the responsibility. Lately he has been almost killed a few times because he doesn't use any protective spells... at all! At first he did but then he just stopped. And now enemies frequently target AC11 wizard. In the last session a really fat cat familiar almost killed him by scratching and biting his toes and ankles. All of his spells were ruined by AoO's and he didn't know what to do. Even after playing a-l-l these session and months, and having a mid-level wizard. Confusing...</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5337306, member: 89822"] So how much do you advice your players and give them hints off-game? Meaning that you're not talking through any NPC, just giving straight advice as a DM or hint to the player, thus influencing what is going on in-game. I must say that I strongly and vehemently oppose this kind of behaviour. I don't like to play my own game, it's for players. For instance, I've played D&D 3.5 with one group for a year now. For about 16 sessions. From the beginning one of the players has played a wizard and is still playing. To this day, he is completely and utterly confused with his spells. This week he said that there is no spell to detect magic. I've given this player link to SRD before session #1 and I always ask if anyone has any questions before every session. It seems to me that he really doesn't care anything related to game-mechanics. I really don't know what to do with him. It seems that I either have waste game time to check and explain every single spell he does or just let him have the responsibility. Lately he has been almost killed a few times because he doesn't use any protective spells... at all! At first he did but then he just stopped. And now enemies frequently target AC11 wizard. In the last session a really fat cat familiar almost killed him by scratching and biting his toes and ankles. All of his spells were ruined by AoO's and he didn't know what to do. Even after playing a-l-l these session and months, and having a mid-level wizard. Confusing... [/QUOTE]
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