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General Tabletop Discussion
*TTRPGs General
DM's: How much do you help out your players in offgame?
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<blockquote data-quote="khantroll" data-source="post: 5337565" data-attributes="member: 95652"><p>I don't help the players outside of NPCs. If they want to use a fireball in the middle of five foot hallway it isn't my problem. </p><p> </p><p>That being said, I don't have to worry about it most of the time. I have one new player, and while I can't seem to get the magic system through his head, he quite adapt at playing rogues and fighters. I'm not sure whether it is ability or luck, though. </p><p> </p><p>If I had a player like anest1s describes, though, I might be a little more lenient. I have had at least one player quit our group because regardless of what we play, we play it fast and hard and she just couldn't catch on. Everyone else in the group, even the new guy mentioned above, works in electronic product development. We make living making snap decisions based on specifications we've read and remember. On the other hand, she's a cashier at a casino who doesn't read much beyond Harry Potter. </p><p> </p><p>Some people just don't catch on as quickly as others. In my experience, when it comes to RPGs a lot of has to do with background and interest. If they enjoy the game though, they'll get it eventually regardless of how hard/easy you are on them.</p></blockquote><p></p>
[QUOTE="khantroll, post: 5337565, member: 95652"] I don't help the players outside of NPCs. If they want to use a fireball in the middle of five foot hallway it isn't my problem. That being said, I don't have to worry about it most of the time. I have one new player, and while I can't seem to get the magic system through his head, he quite adapt at playing rogues and fighters. I'm not sure whether it is ability or luck, though. If I had a player like anest1s describes, though, I might be a little more lenient. I have had at least one player quit our group because regardless of what we play, we play it fast and hard and she just couldn't catch on. Everyone else in the group, even the new guy mentioned above, works in electronic product development. We make living making snap decisions based on specifications we've read and remember. On the other hand, she's a cashier at a casino who doesn't read much beyond Harry Potter. Some people just don't catch on as quickly as others. In my experience, when it comes to RPGs a lot of has to do with background and interest. If they enjoy the game though, they'll get it eventually regardless of how hard/easy you are on them. [/QUOTE]
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DM's: How much do you help out your players in offgame?
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