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General Tabletop Discussion
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DM's: How much do you help out your players in offgame?
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<blockquote data-quote="FireLance" data-source="post: 5338107" data-attributes="member: 3424"><p>Personally, if I was a DM and I was actually actively teaching a new player how to run his character, I would expect him to get the basics down within one or two sessions. This is something I take quite seriously, by the way - to the extent of running short introductory solo scenarios for every new player so that he can familiarize himself with the rules of the game, his character's abilities, and some basic tactics appropriate to his character before he starts adventuring with the rest of the party. </p><p></p><p>However, if I was not actively teaching the player, then his proficiency and familiarity with the rules would depend entirely on how motivated he is to read through the rules of the game. In the absence of active teaching, I would find it quite possible that a casual player, or one who is quite busy in real life, could still fail to grasp the basics of how to play his character after sixteen sessions, especially if it is a fairly complex class like a wizard.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5338107, member: 3424"] Personally, if I was a DM and I was actually actively teaching a new player how to run his character, I would expect him to get the basics down within one or two sessions. This is something I take quite seriously, by the way - to the extent of running short introductory solo scenarios for every new player so that he can familiarize himself with the rules of the game, his character's abilities, and some basic tactics appropriate to his character before he starts adventuring with the rest of the party. However, if I was not actively teaching the player, then his proficiency and familiarity with the rules would depend entirely on how motivated he is to read through the rules of the game. In the absence of active teaching, I would find it quite possible that a casual player, or one who is quite busy in real life, could still fail to grasp the basics of how to play his character after sixteen sessions, especially if it is a fairly complex class like a wizard. [/QUOTE]
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DM's: How much do you help out your players in offgame?
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