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DM's: How much is enough/too much?
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<blockquote data-quote="MortonStromgal" data-source="post: 5606269" data-attributes="member: 76231"><p>First I make relation ship maps with 8-25 npcs, with their goals, motivations, how they feel about other npcs etc, i worry less about stats but i give them a social, combat, and mental threat rating of 1-5. </p><p></p><p>I write down three things that will happen for tonight game and just insert event when I feel its a good time for it to happen. The PCs may or may not be involved with the event. Like an earthquake or a painting is stolen. The PCs involve themselves where they want to while the npc motivations move around along with other factors. What comes out is our game. For example NPC bob may want to destroy npc teds wealth so he arranges to steal some priceless art from teds place, if the PCs happen to find out about it or be there when it happens great, if not they will hear of the theft and then ted may offer some money for the thief to be brought to justice, now its up to the PCs if they want to follow that story or move on to something else. As you build out the npcs they start to become wheels within wheels so eventually something they may do for jessica may actually help bob ruin ted.</p></blockquote><p></p>
[QUOTE="MortonStromgal, post: 5606269, member: 76231"] First I make relation ship maps with 8-25 npcs, with their goals, motivations, how they feel about other npcs etc, i worry less about stats but i give them a social, combat, and mental threat rating of 1-5. I write down three things that will happen for tonight game and just insert event when I feel its a good time for it to happen. The PCs may or may not be involved with the event. Like an earthquake or a painting is stolen. The PCs involve themselves where they want to while the npc motivations move around along with other factors. What comes out is our game. For example NPC bob may want to destroy npc teds wealth so he arranges to steal some priceless art from teds place, if the PCs happen to find out about it or be there when it happens great, if not they will hear of the theft and then ted may offer some money for the thief to be brought to justice, now its up to the PCs if they want to follow that story or move on to something else. As you build out the npcs they start to become wheels within wheels so eventually something they may do for jessica may actually help bob ruin ted. [/QUOTE]
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