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DM's - how much preparation time?
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<blockquote data-quote="DanMcS" data-source="post: 1356263" data-attributes="member: 6530"><p>Hard to quantify; for one, I don't run every week, we rotate DMing, so the weeks I'm not running, hardly any <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For the game I've been running, I have a good handle on where things are in the game and where they will likely go, so bare minimum preperation. A quick stat-block and some names for major enemies, a list of names for NPCs. A flowchart or set of plot outline if it'll get convoluted that session, but the first thing the players do is blow my plans away, anyway, so not much of that. I'm comfortable eyeballing things for my weekly group, and I know they have goals of their own that they'll bring up at random, so I don't really need too much planning.</p><p></p><p>During the game, I end up taking a lot of notes to remember exactly what DID happen, though. Retroactive planning, I suppose, so I know what has happened and can continue to wing it the next session <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For the one-shot I'm planning on running at the Ohio gameday in march, a good bit more. I guess I want to make sure the one session I run for these folks is fun, and I have to kind of drive the action for it since there won't be any hardcoded, pre-existing character motives to get PCs something to do. So a couple hours sketching scenes and characters, a couple hours re-reading rules, and maybe an hour statting out some people already, and probably a fair amount more before I end up going to the game. The drawings probably won't get any direct use in game, but they're fun for me, and I get good visuals out of them for descriptions.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1356263, member: 6530"] Hard to quantify; for one, I don't run every week, we rotate DMing, so the weeks I'm not running, hardly any :) For the game I've been running, I have a good handle on where things are in the game and where they will likely go, so bare minimum preperation. A quick stat-block and some names for major enemies, a list of names for NPCs. A flowchart or set of plot outline if it'll get convoluted that session, but the first thing the players do is blow my plans away, anyway, so not much of that. I'm comfortable eyeballing things for my weekly group, and I know they have goals of their own that they'll bring up at random, so I don't really need too much planning. During the game, I end up taking a lot of notes to remember exactly what DID happen, though. Retroactive planning, I suppose, so I know what has happened and can continue to wing it the next session :) For the one-shot I'm planning on running at the Ohio gameday in march, a good bit more. I guess I want to make sure the one session I run for these folks is fun, and I have to kind of drive the action for it since there won't be any hardcoded, pre-existing character motives to get PCs something to do. So a couple hours sketching scenes and characters, a couple hours re-reading rules, and maybe an hour statting out some people already, and probably a fair amount more before I end up going to the game. The drawings probably won't get any direct use in game, but they're fun for me, and I get good visuals out of them for descriptions. [/QUOTE]
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