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General Tabletop Discussion
*TTRPGs General
DMs - how often do you get nervous that a big encounter will be a TPK?
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<blockquote data-quote="Stormborn" data-source="post: 4567287" data-attributes="member: 14041"><p>Unlike some of the previous posters I do not think that every encounter should risk killing all the party. Nor do I think that the options are a binary "It could kill them all." v. "There is no point." Typically I want there to be a few thigns that are only moderatly difficult (in 3.5 thats usually Party Level -1 or even -2) that have two goals in mind: Let the PCs feel like heroes and to wear them down a little bit. Then I want a few challanging encounters, just one or two, that are roughly party level. These should invovle the risk of a PC dying, or extraordinary measures being taken, like the burning of high level spells or daily use item. I then want a really challanging opponent(s) that range from Party Level +1 or +2, depending on the party, the adventure, and the opponents. I do worry about these, as I have put in a lot of effort and so have the players and if they all die thats pretty much the end of the game. </p><p></p><p>I also know that as a GM I can always plan a TPK, even by playing "in the rules", where only if the PCs roll exceptionally well or the opponents exceptionally poorly the PCs are going to die. But for me there is no point in that, and for me and my group not much fun. </p><p></p><p>I want the campaign to go on and I know that so do they. I have no problems with the big heroic deaths v. the big bad evil guy or to save somone or something from overwhelming odds, but I dont want to see PCs die from a kobold's poisoned arrow on some lucky shot. We play the game to be heroic and to have fun, not to run the numbers in a minis wargame.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 4567287, member: 14041"] Unlike some of the previous posters I do not think that every encounter should risk killing all the party. Nor do I think that the options are a binary "It could kill them all." v. "There is no point." Typically I want there to be a few thigns that are only moderatly difficult (in 3.5 thats usually Party Level -1 or even -2) that have two goals in mind: Let the PCs feel like heroes and to wear them down a little bit. Then I want a few challanging encounters, just one or two, that are roughly party level. These should invovle the risk of a PC dying, or extraordinary measures being taken, like the burning of high level spells or daily use item. I then want a really challanging opponent(s) that range from Party Level +1 or +2, depending on the party, the adventure, and the opponents. I do worry about these, as I have put in a lot of effort and so have the players and if they all die thats pretty much the end of the game. I also know that as a GM I can always plan a TPK, even by playing "in the rules", where only if the PCs roll exceptionally well or the opponents exceptionally poorly the PCs are going to die. But for me there is no point in that, and for me and my group not much fun. I want the campaign to go on and I know that so do they. I have no problems with the big heroic deaths v. the big bad evil guy or to save somone or something from overwhelming odds, but I dont want to see PCs die from a kobold's poisoned arrow on some lucky shot. We play the game to be heroic and to have fun, not to run the numbers in a minis wargame. [/QUOTE]
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DMs - how often do you get nervous that a big encounter will be a TPK?
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