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General Tabletop Discussion
*TTRPGs General
DMs - how often do you get nervous that a big encounter will be a TPK?
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<blockquote data-quote="Jeff Wilder" data-source="post: 4568841" data-attributes="member: 5122"><p>Like Treebore, I'm very good at balancing encounters, and I like to challenge my players.</p><p></p><p>But the reason I don't worry about TPKs is that I have no problems with having my bad guys behave suboptimally in the chaos of combat. If one PC is getting pounded on, and another PC makes a determined effort to distract the attacker, I've got no problem with that effort paying off. (My intelligent opponents don't behave <em>stupidly</em>, but they do sometimes behave suboptimally.)</p><p></p><p>(What may surprise people is that I'm very much against the fudging of dice, in my favor or not, as a player or as a DM. What's the precise difference between the two types of fudging? I dunno, but I know it when I feel it.)</p><p></p><p>I am also depressed by TPKs, BTW, and of course I'm well aware that the possibility is part of the game. (In fact, I believe the <em>possibility</em> is what makes combat fun.) But TPKs disrupt or destroy campaign momentum, and, part of the game or not, character death makes most players feel bad. I don't enjoy making people feel bad. (Unless they deserve it, and my players rarely do, and never all at once.)</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4568841, member: 5122"] Like Treebore, I'm very good at balancing encounters, and I like to challenge my players. But the reason I don't worry about TPKs is that I have no problems with having my bad guys behave suboptimally in the chaos of combat. If one PC is getting pounded on, and another PC makes a determined effort to distract the attacker, I've got no problem with that effort paying off. (My intelligent opponents don't behave [i]stupidly[/i], but they do sometimes behave suboptimally.) (What may surprise people is that I'm very much against the fudging of dice, in my favor or not, as a player or as a DM. What's the precise difference between the two types of fudging? I dunno, but I know it when I feel it.) I am also depressed by TPKs, BTW, and of course I'm well aware that the possibility is part of the game. (In fact, I believe the [i]possibility[/i] is what makes combat fun.) But TPKs disrupt or destroy campaign momentum, and, part of the game or not, character death makes most players feel bad. I don't enjoy making people feel bad. (Unless they deserve it, and my players rarely do, and never all at once.) [/QUOTE]
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DMs - how often do you get nervous that a big encounter will be a TPK?
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