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DMs -- How Open Are You to Suggestions?
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<blockquote data-quote="mmu1" data-source="post: 573849" data-attributes="member: 319"><p>I like to think I'm reasonably open minded, although my track record on the issue might suggest otherwise... But that's mainly because I haven't had very many players who asked to create new races or prestige classes, and those who did, generally either came up with stuff that was either:</p><p></p><p>Insane: "Yeah, I'd like to make a prestige class for my character that's about being a really amazing fighter, and for one of the abilities I'd like him to be able to take an extra partial action each round but it could <em>only</em> be used for an attack of some kind."</p><p></p><p>A bad fit: A race of cat-like furries with an Oriental flavor for a (somewhat) gritty FR game taking place in the Western Heartlands and Silver Marshes.</p><p></p><p>On the other hand, I never had problems letting players make small changes to existing classes, swap a class skill or two for the sake of character background or flavor, suggest a house rule of some kind, etc. Generally, as long as it's not something that's being done to get a mechanical advantage, I'm pretty easy-going about it.</p></blockquote><p></p>
[QUOTE="mmu1, post: 573849, member: 319"] I like to think I'm reasonably open minded, although my track record on the issue might suggest otherwise... But that's mainly because I haven't had very many players who asked to create new races or prestige classes, and those who did, generally either came up with stuff that was either: Insane: "Yeah, I'd like to make a prestige class for my character that's about being a really amazing fighter, and for one of the abilities I'd like him to be able to take an extra partial action each round but it could [i]only[/i] be used for an attack of some kind." A bad fit: A race of cat-like furries with an Oriental flavor for a (somewhat) gritty FR game taking place in the Western Heartlands and Silver Marshes. On the other hand, I never had problems letting players make small changes to existing classes, swap a class skill or two for the sake of character background or flavor, suggest a house rule of some kind, etc. Generally, as long as it's not something that's being done to get a mechanical advantage, I'm pretty easy-going about it. [/QUOTE]
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