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DMs -- How Open Are You to Suggestions?
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<blockquote data-quote="el-remmen" data-source="post: 573943" data-attributes="member: 11"><p>I am very "setting conscious" - as my campaign world is "my baby" - so things like PrC are tightly tied to existing organizations or cultural ideas. I might take some advice about something I made up or some house rule, but ultimatly it is up to me to actually do it - and I wouldn't have it any other way. </p><p></p><p>For example, if a player said to me, "I want my character to come from a tribe of wolf-riding elves - so that later I can qualify for some PrC with cool elfin wolf-rider powers" I would say, "No, there is no such thing. There are cavalier-like elves in this other place in the world, but they ride horses." Or whatever the case may be. However, I am always willing to work through various ideas and shape something together that fits the setting and its history - and hopefully something he/she will be happy with - but guess what? Even if you convince me that I should invent a PrC for this idea - you are not going to know wxactly what it does or what the requirements are until it comes time <em>in-game</em> for you to look into joining that order or organization or what have you *</p><p></p><p>On the other hand, when coming up with a character background I encourage players to make up as many details about their home town (or wherever) that they like (and I usually provide them with a basis if it is a place that has already been detailed in my notes or a past campaign)--including NPCs, places of business, local legends, etc. . . I love that stuff.</p><p></p><p>I recently had a player make up a few dozen spells for my Aquerra Player's Handbook - but I did not seem him doing that in his role as a player in my game - but as a friend helping me out - He knew that his character might not ever get even one of those spells.</p><p></p><p></p><p><span style="font-size: 9px"><strong>*Note:</strong> I am more flexible about PrC requirements because players don't know what they are. If you want to be a great sword fighter - just keep taking skills and feats related to becoming that - and maybe one day I may introduce a sub-plot involving a master swordsman and then say "Hey! You have the requirements to be a duelist! " And then let it be known - he must either defeat this NPC swordsman in a duel or be taken on as a student to gain the PrC. But the point is no two members of the same PrC will have exactly the same requirements - because I let the story determine when it is appropriate in addition to the "rules".</span></p></blockquote><p></p>
[QUOTE="el-remmen, post: 573943, member: 11"] I am very "setting conscious" - as my campaign world is "my baby" - so things like PrC are tightly tied to existing organizations or cultural ideas. I might take some advice about something I made up or some house rule, but ultimatly it is up to me to actually do it - and I wouldn't have it any other way. For example, if a player said to me, "I want my character to come from a tribe of wolf-riding elves - so that later I can qualify for some PrC with cool elfin wolf-rider powers" I would say, "No, there is no such thing. There are cavalier-like elves in this other place in the world, but they ride horses." Or whatever the case may be. However, I am always willing to work through various ideas and shape something together that fits the setting and its history - and hopefully something he/she will be happy with - but guess what? Even if you convince me that I should invent a PrC for this idea - you are not going to know wxactly what it does or what the requirements are until it comes time [i]in-game[/i] for you to look into joining that order or organization or what have you * On the other hand, when coming up with a character background I encourage players to make up as many details about their home town (or wherever) that they like (and I usually provide them with a basis if it is a place that has already been detailed in my notes or a past campaign)--including NPCs, places of business, local legends, etc. . . I love that stuff. I recently had a player make up a few dozen spells for my Aquerra Player's Handbook - but I did not seem him doing that in his role as a player in my game - but as a friend helping me out - He knew that his character might not ever get even one of those spells. [SIZE=1][b]*Note:[/b] I am more flexible about PrC requirements because players don't know what they are. If you want to be a great sword fighter - just keep taking skills and feats related to becoming that - and maybe one day I may introduce a sub-plot involving a master swordsman and then say "Hey! You have the requirements to be a duelist! " And then let it be known - he must either defeat this NPC swordsman in a duel or be taken on as a student to gain the PrC. But the point is no two members of the same PrC will have exactly the same requirements - because I let the story determine when it is appropriate in addition to the "rules".[/SIZE] [/QUOTE]
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